32 lines
593 B
C
32 lines
593 B
C
#include "unity.h"
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#include "unity_test_module.h"
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#include "channel.h"
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// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
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#define MY_RUN_TEST(func) RUN_TEST(func, 0)
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extern void channel_setUp(void)
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{
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// This is run before EACH test
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}
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extern void channel_tearDown(void)
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{
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// This is run after EACH test
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}
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static void test_channel(void)
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{
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TEST_ASSERT_EQUAL(1, 0);
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}
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void run_channel_tests()
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{
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UnityRegisterSetupTearDown( channel_setUp, channel_tearDown);
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MY_RUN_TEST(test_channel);
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UnityUnregisterSetupTearDown();
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}
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