Files
T2-start-2025/C/C2 AnimalShelter/test/administration_test.c
Rens Pastoor 1086760c4a cs and c
2025-06-12 11:20:08 +02:00

121 lines
4.2 KiB
C

#include <string.h>
#include "administration.h"
#include "unity.h"
#include "unity_test_module.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
// Keep the original array constant to prevent modifications
const Animal originalArray[5] = {
{.Id = 1, .Species = Cat, .Age = 8, .Sex = Male, .DateFound = {1, 1, 2020}},
{.Id = 2, .Species = Dog, .Age = 2, .Sex = Female, .DateFound = {1, 1, 2021}},
{.Id = 3, .Species = GuineaPig, .Age = 92, .Sex = Female, .DateFound = {1, 1, 2022}}
};
// Arrays for testing
Animal animalArray[5];
Animal searchArray[5];
Animal idTestArray[5];
Animal removeMultipleTestArray[5];
void administration_setUp(void) {
// Reset both arrays before each test
memcpy(animalArray, originalArray, sizeof(originalArray));
memcpy(searchArray, originalArray, sizeof(originalArray));
memcpy(idTestArray, originalArray, sizeof(originalArray));
memcpy(removeMultipleTestArray, originalArray, sizeof(originalArray));
}
void administration_tearDown(void){}
void test_administration_remove_valid(void){
size_t newNumberOfAnimalsPresent = 0;
int errorCode = removeAnimal(2, animalArray, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(1, errorCode);
TEST_ASSERT_EQUAL(2, newNumberOfAnimalsPresent);
}
void test_administration_remove_invalid(void){
size_t newNumberOfAnimalsPresent = 0;
int errorCode = removeAnimal(12, animalArray, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(0, errorCode);
TEST_ASSERT_EQUAL(3, newNumberOfAnimalsPresent);
}
void test_administration_remove_multiple_of_same_id(void){
Animal newAnimal = {.Id = 3, .Species = Dog, .Age = 3, .Sex = Male, .DateFound = {1, 1, 2023}};
idTestArray[3] = newAnimal;
size_t newNumberOfAnimalsPresent = 0;
TEST_ASSERT_EQUAL(2, removeAnimal(3, idTestArray, 4, &newNumberOfAnimalsPresent));
TEST_ASSERT_EQUAL(2, newNumberOfAnimalsPresent);
}
void test_administration_add_valid(void){
Animal newAnimal = {.Id = 4, .Species = Dog, .Age = 3, .Sex = Male, .DateFound = {1, 1, 2023}};
size_t newNumberOfAnimalsPresent = 0;
int errorCode = addAnimal(&newAnimal, animalArray, 5, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(0, errorCode);
TEST_ASSERT_EQUAL(4, newNumberOfAnimalsPresent);
}
void test_administration_add_invalid(void){
Animal newAnimal = {.Id = 5, .Species = Cat, .Age = 2, .Sex = Female, .DateFound = {1, 1, 2024}};
size_t newNumberOfAnimalsPresent = 0;
int errorCode = addAnimal(&newAnimal, animalArray, 3, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(-1, errorCode);
TEST_ASSERT_NOT_EQUAL(4, newNumberOfAnimalsPresent);
}
void test_administration_find_valid(void){
Animal foundAnimalV;
int errorCode = findAnimalById(2, searchArray, 3, &foundAnimalV);
TEST_ASSERT_EQUAL(0, errorCode);
TEST_ASSERT_EQUAL(2, foundAnimalV.Id);
TEST_ASSERT_EQUAL(Dog, foundAnimalV.Species);
}
void test_administration_find_xyz(void){
size_t newNumberOfAnimalsPresent = 0;
Animal animals[10] = {0};
animals[0].Id = 1;
animals[1].Id = 1;
animals[2].Id = 2;
animals[3].Id = 1;
animals[4].Id = 1;
animals[5].Id = 3;
animals[6].Id = 3;
animals[7].Id = 1;
animals[8].Id = 1;
TEST_ASSERT_EQUAL(6, removeAnimal(1, animals, 9, &newNumberOfAnimalsPresent));
TEST_ASSERT_EQUAL(3, newNumberOfAnimalsPresent);
}
void test_administration_find_invalid(void){
Animal foundAnimalinV;
int errorCode = findAnimalById(12, searchArray, 3, &foundAnimalinV);
TEST_ASSERT_EQUAL(-1, errorCode);
TEST_ASSERT_EQUAL(0, foundAnimalinV.Id);
}
void run_administration_tests()
{
UnityRegisterSetupTearDown(administration_setUp, administration_tearDown);
MY_RUN_TEST(test_administration_remove_valid);
MY_RUN_TEST(test_administration_remove_invalid);
MY_RUN_TEST(test_administration_add_valid);
MY_RUN_TEST(test_administration_add_invalid);
MY_RUN_TEST(test_administration_find_valid);
MY_RUN_TEST(test_administration_find_invalid);
MY_RUN_TEST(test_administration_remove_multiple_of_same_id);
MY_RUN_TEST(test_administration_find_xyz);
UnityUnregisterSetupTearDown();
}