#include "unity.h" #include "unity_test_module.h" #include "channel.h" // I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number #define MY_RUN_TEST(func) RUN_TEST(func, 0) extern void channel_setUp(void){ channel_init(); } extern void channel_tearDown(void) {} void test_channel_all_zero_test(){ uint8_t value = 0x00; uint8_t result = channel_change_one_random_bit(value); TEST_ASSERT_NOT_EQUAL(value, result); } void test_channel_all_one_test(){ uint8_t value = 0xFF; uint8_t result = channel_change_one_random_bit(value); TEST_ASSERT_NOT_EQUAL(value, result); } void run_channel_tests(){ UnityRegisterSetupTearDown( channel_setUp, channel_tearDown); MY_RUN_TEST(test_channel_all_zero_test); MY_RUN_TEST(test_channel_all_one_test); UnityUnregisterSetupTearDown(); }