/* * auteur : Freddy Hurkmans * datum : November 15th 2015 * code : C99 */ #include "calculations.h" #include "unity.h" // I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number #define MY_RUN_TEST(func) RUN_TEST(func, 0) void setUp(void) { // This is run before EACH test } void tearDown(void) { // This is run after EACH test } void test_to_see_if_our_compiler_can_add_2_integers(void) { int result = 2; TEST_ASSERT_EQUAL(result, 1+1); } void testswap() { int getal1 =15; int getal2 = 20; int *getalptr = NULL; getalptr = &getal1; int result = swap(getalptr,&getal2); TEST_ASSERT_EQUAL(0,result); TEST_ASSERT_EQUAL(20,getal1); TEST_ASSERT_EQUAL(15,getal2); getal1 =0; getal2 = 0; result = swap(&getal1,&getal2); TEST_ASSERT_EQUAL(0,result); TEST_ASSERT_EQUAL(0,getal1); TEST_ASSERT_EQUAL(0,getal2); } void testswapptrnull() { int getal1 =15; int getal2 = 20; int result = swap(&getal1,NULL); TEST_ASSERT_EQUAL(-1,result); result = swap(NULL,&getal2); TEST_ASSERT_EQUAL(-1,result); } int main (int argc, char * argv[]) { UnityBegin(); MY_RUN_TEST(test_to_see_if_our_compiler_can_add_2_integers); MY_RUN_TEST(testswap); MY_RUN_TEST (testswapptrnull); return UnityEnd(); }