#include // add your include here #include "unity.h" #include "unity_test_module.h" #include "skater.h" // I rather dislike keeping line numbers updated, so I made my own // macro to ditch the line number #define MY_RUN_TEST(func) RUN_TEST(func, 0) void skater_setUp(void) { // This is run before EACH test } void skater_tearDown(void) { // This is run after EACH test } // TODO: // - Rename and change this test to something usefull // - Add more tests // - Remove this comment :) // Should you need a list of all TEST_ASSERT macros: take a look // at unity.h void test_skater_EmptyTest(void) { TEST_ASSERT_EQUAL(1, 0); } void run_skater_tests() { UnityRegisterSetupTearDown( skater_setUp, skater_tearDown); MY_RUN_TEST(test_skater_EmptyTest); UnityUnregisterSetupTearDown(); }