#include #include "file_element.h" #include "unity.h" #include "unity_test_module.h" // I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number #define MY_RUN_TEST(func) RUN_TEST(func, 0) void file_element_setUp(void) { // This is run before EACH test } void file_element_tearDown(void) { // This is run after EACH test } void test_EmptyTest_file(void) { TEST_ASSERT_EQUAL(1, 0); } void run_file_element_tests() { UnityRegisterSetupTearDown( file_element_setUp, file_element_tearDown); MY_RUN_TEST(test_EmptyTest_file); UnityUnregisterSetupTearDown(); }