#include "unity.h" #include "unity_test_module.h" #include "channel.h" // I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number #define MY_RUN_TEST(func) RUN_TEST(func, 0) extern void channel_setUp(void) { // This is run before EACH test } extern void channel_tearDown(void) { // This is run after EACH test } static void test_channel(void) { TEST_ASSERT_EQUAL(1, 0); } void run_channel_tests() { UnityRegisterSetupTearDown( channel_setUp, channel_tearDown); MY_RUN_TEST(test_channel); UnityUnregisterSetupTearDown(); }