C ordening

This commit is contained in:
Rens Pastoor
2025-05-27 23:26:28 +02:00
parent 39269a71a7
commit 517087ccc1
207 changed files with 0 additions and 4278 deletions

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#include "unity.h"
#include "unity_test_module.h"
#include "channel.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
extern void channel_setUp(void)
{
// This is run before EACH test
}
extern void channel_tearDown(void)
{
// This is run after EACH test
}
static void test_channel(void)
{
TEST_ASSERT_EQUAL(1, 0);
}
void run_channel_tests()
{
UnityRegisterSetupTearDown( channel_setUp, channel_tearDown);
MY_RUN_TEST(test_channel);
UnityUnregisterSetupTearDown();
}

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#include "unity.h"
#include "unity_test_module.h"
#include "decode.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
extern void decode_setUp(void)
{
// This is run before EACH test
}
extern void decode_tearDown(void)
{
// This is run after EACH test
}
void test_decode(void)
{
TEST_ASSERT_EQUAL(1, 0);
}
void run_decode_tests()
{
UnityRegisterSetupTearDown( decode_setUp, decode_tearDown);
MY_RUN_TEST(test_decode);
UnityUnregisterSetupTearDown();
}

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#include <stdlib.h>
#include <unistd.h>
#include "unity.h"
#include "parity.h"
#include "unity_test_module.h"
#include "encode.h"
// Macro om zonder regelnummers te testen
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
extern void encode_setUp(void) {}
extern void encode_tearDown(void) {}
void test_encode_get_nibbles_normal(void) {
uint8_t high, low;
encode_get_nibbles(0xAB, &high, &low);
TEST_ASSERT_EQUAL_UINT8(0x0A, high); // High nibble of 0xAB is 0xA
TEST_ASSERT_EQUAL_UINT8(0x0B, low); // Low nibble of 0xAB is 0xB
}
void test_encode_get_nibbles_null_ptrs(void) {
encode_get_nibbles(0xAA, NULL, NULL); // Should not crash
}
void test_encode_value_normal(void) {
uint8_t high, low;
encode_value(0x41, &high, &low);
//0x41 = 01000001 --> nibHigh = 0x04, and nibLow = 0x01
// Format: [0][d3][d2][d1][d0][p2][p1][p0] (MSB first)
//high: 0 0100 101 --> 0x25
//low: 0 0001 111 --> 0x0F
TEST_ASSERT_EQUAL_HEX8(0x25, high);
TEST_ASSERT_EQUAL_HEX8(0x0F, low);
}
void test_encode_value_null_pointers(void) {
encode_value(0x55, NULL, NULL); // Should not crash
}
void test_encode_value_all_zeros(void) {
uint8_t high, low;
encode_value(0x00, &high, &low);
TEST_ASSERT_EQUAL_UINT8(0x00, high);
TEST_ASSERT_EQUAL_UINT8(0x00, low);
}
void test_encode_nibble_values(void) {
TEST_ASSERT_EQUAL_UINT8(0x00, encode_nibble(0x00)); // All zeros
TEST_ASSERT_EQUAL_UINT8(0x7F, encode_nibble(0x0F)); // All ones in nibble
TEST_ASSERT_EQUAL_UINT8(0x55, encode_nibble(0x0A)); // 1010 pattern
}
void run_encode_tests() {
UnityRegisterSetupTearDown(encode_setUp, encode_tearDown);
MY_RUN_TEST(test_encode_get_nibbles_normal);
MY_RUN_TEST(test_encode_get_nibbles_null_ptrs);
MY_RUN_TEST(test_encode_value_normal);
MY_RUN_TEST(test_encode_value_null_pointers);
MY_RUN_TEST(test_encode_value_all_zeros);
MY_RUN_TEST(test_encode_nibble_values);
UnityUnregisterSetupTearDown();
}

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#include "unity_test_module.h"
/* As an alternative for header files we can declare that
* the following methos are available 'extern'ally.
*/
extern void run_encode_tests();
extern void run_channel_tests();
extern void run_decode_tests();
extern void run_parity_tests();
/*
* You can add here additional run_XXX_tests modules, if needed. Can be handy when you have
* code that can be used by the encoder as well as the decoder.
* Then you need to add additional files!
*
*/
int main (int argc, char * argv[])
{
UnityTestModule allModules[] = { { "encode", run_encode_tests},
{ "parity", run_parity_tests},
{ "channel", run_channel_tests},
{ "decode", run_decode_tests}
};
size_t number_of_modules = sizeof(allModules)/sizeof(allModules[0]);
return UnityTestModuleRun(argc, argv, allModules, number_of_modules);
}

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#include "unity.h"
#include "unity_test_module.h"
#include "parity.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
extern void parity_setUp(void){
// This is run before EACH test
}
extern void parity_tearDown(void){
// This is run after EACH test
}
void test_calculate_parity_bits_all_zeros(void) {
uint8_t p0, p1, p2;
calculate_parity_bits(0x00, &p0, &p1, &p2);
TEST_ASSERT_EQUAL_UINT8(0, p0);
TEST_ASSERT_EQUAL_UINT8(0, p1);
TEST_ASSERT_EQUAL_UINT8(0, p2);
}
void test_calculate_parity_bits_all_ones(void) {
uint8_t p0, p1, p2;
calculate_parity_bits(0x0F, &p0, &p1, &p2);
// 0x0F = 1111
// dus p0, p1 en p2 zijn '1'
TEST_ASSERT_EQUAL_UINT8(1, p0);
TEST_ASSERT_EQUAL_UINT8(1, p1);
TEST_ASSERT_EQUAL_UINT8(1, p2);
}
// Update run_parity_tests function
void run_parity_tests(void) {
UnityRegisterSetupTearDown(parity_setUp, parity_tearDown);
MY_RUN_TEST(test_calculate_parity_bits_all_zeros);
MY_RUN_TEST(test_calculate_parity_bits_all_ones);
UnityUnregisterSetupTearDown();
}