C ordening

This commit is contained in:
Rens Pastoor
2025-05-27 23:26:28 +02:00
parent 39269a71a7
commit 517087ccc1
207 changed files with 0 additions and 4278 deletions

View File

@@ -0,0 +1,86 @@
#include <string.h>
#include "administration.h"
#include "unity.h"
#include "unity_test_module.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
// Keep the original array constant to prevent modifications
const Animal originalArray[5] = {
{.Id = 1, .Species = Cat, .Age = 8, .Sex = Male, .DateFound = {1, 1, 2020}},
{.Id = 2, .Species = Dog, .Age = 2, .Sex = Female, .DateFound = {1, 1, 2021}},
{.Id = 3, .Species = GuineaPig, .Age = 92, .Sex = Female, .DateFound = {1, 1, 2022}}
};
// Arrays for testing
Animal animalArray[5];
Animal searchArray[5];
void administration_setUp(void) {
// Reset both arrays before each test
memcpy(animalArray, originalArray, sizeof(originalArray));
memcpy(searchArray, originalArray, sizeof(originalArray));
}
void administration_tearDown(void){}
void test_administration_remove_valid(void){
size_t newNumberOfAnimalsPresent = 0;
int errorCode = removeAnimal(2, animalArray, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(0, errorCode);
TEST_ASSERT_EQUAL(2, newNumberOfAnimalsPresent);
}
void test_administration_remove_invalid(void){
size_t newNumberOfAnimalsPresent = 0;
int errorCode = removeAnimal(12, animalArray, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(-1, errorCode);
TEST_ASSERT_EQUAL(3, newNumberOfAnimalsPresent);
}
void test_administration_add_valid(void){
Animal newAnimal = {.Id = 4, .Species = Dog, .Age = 3, .Sex = Male, .DateFound = {1, 1, 2023}};
size_t newNumberOfAnimalsPresent = 0;
int errorCode = addAnimal(&newAnimal, animalArray, 5, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(0, errorCode);
TEST_ASSERT_EQUAL(4, newNumberOfAnimalsPresent);
}
void test_administration_add_invalid(void){
Animal newAnimal = {.Id = 5, .Species = Cat, .Age = 2, .Sex = Female, .DateFound = {1, 1, 2024}};
size_t newNumberOfAnimalsPresent = 0;
int errorCode = addAnimal(&newAnimal, animalArray, 3, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(-1, errorCode);
TEST_ASSERT_EQUAL(3, newNumberOfAnimalsPresent);
}
void test_administration_find_valid(void){
Animal foundAnimalV;
int errorCode = findAnimalById(2, searchArray, 3, &foundAnimalV);
TEST_ASSERT_EQUAL(0, errorCode);
TEST_ASSERT_EQUAL(2, foundAnimalV.Id);
TEST_ASSERT_EQUAL(Dog, foundAnimalV.Species);
}
void test_administration_find_invalid(void){
Animal foundAnimalinV;
int errorCode = findAnimalById(12, searchArray, 3, &foundAnimalinV);
TEST_ASSERT_EQUAL(-1, errorCode);
TEST_ASSERT_EQUAL(0, foundAnimalinV.Id);
}
void run_administration_tests()
{
UnityRegisterSetupTearDown(administration_setUp, administration_tearDown);
MY_RUN_TEST(test_administration_remove_valid);
MY_RUN_TEST(test_administration_remove_invalid);
MY_RUN_TEST(test_administration_add_valid);
MY_RUN_TEST(test_administration_add_invalid);
MY_RUN_TEST(test_administration_find_valid);
MY_RUN_TEST(test_administration_find_invalid);
UnityUnregisterSetupTearDown();
}

View File

@@ -0,0 +1,34 @@
#include <string.h>
#include "file_element.h"
#include "unity.h"
#include "unity_test_module.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
void file_element_setUp(void)
{
// This is run before EACH test
}
void file_element_tearDown(void)
{
// This is run after EACH test
}
void test_EmptyTest_file(void)
{
TEST_ASSERT_EQUAL(1, 0);
}
void run_file_element_tests()
{
UnityRegisterSetupTearDown( file_element_setUp, file_element_tearDown);
MY_RUN_TEST(test_EmptyTest_file);
UnityUnregisterSetupTearDown();
}

View File

@@ -0,0 +1,19 @@
#include "unity_test_module.h"
/* As an alternative for header files we can declare that
* the following methos are available 'extern'ally.
*/
extern void run_administration_tests();
extern void run_file_element_tests();
int main (int argc, char * argv[])
{
UnityTestModule allModules[] = { { "administration", run_administration_tests} ,
{ "file_element", run_file_element_tests}
};
size_t number_of_modules = sizeof(allModules)/sizeof(allModules[0]);
return UnityTestModuleRun(argc, argv, allModules, number_of_modules);
}