C ordening

This commit is contained in:
Rens Pastoor
2025-05-27 23:26:28 +02:00
parent 39269a71a7
commit 517087ccc1
207 changed files with 0 additions and 4278 deletions

2
C/C2 AnimalShelter/.gitignore vendored Normal file
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animal_shelter
admin_test

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[InternetShortcut]
URL=https://git.fhict.nl/technology/t-oer-prc2/-/blob/master/arrays/challenges/animal-shelter/2-Assignment%20-%20AnimalShelter.docx

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PROD_DIR := ./product
SHARED_DIR := ./shared
TEST_DIR := ./test
UNITY_FOLDER :=./Unity
BUILD_DIR :=./build
PROD_EXEC = main
PROD_DIRS := $(PROD_DIR) $(SHARED_DIR)
PROD_FILES := $(wildcard $(patsubst %,%/*.c, $(PROD_DIRS)))
HEADER_PROD_FILES := $(wildcard $(patsubst %,%/*.h, $(PROD_DIRS)))
PROD_INC_DIRS=-I$(PROD_DIR) -I$(SHARED_DIR)
TEST_EXEC = main_test
TEST_DIRS := $(TEST_DIR) $(SHARED_DIR) $(UNITY_FOLDER)
TEST_FILES := $(wildcard $(patsubst %,%/*.c, $(TEST_DIRS)))
HEADER_TEST_FILES := $(wildcard $(patsubst %,%/*.h, $(TEST_DIRS)))
TEST_INC_DIRS=-I$(TEST_DIR) -I$(SHARED_DIR) -I$(UNITY_FOLDER)
CC=gcc
SYMBOLS=-Wall -Werror -g -pedantic -O0 -std=c99
TEST_SYMBOLS=$(SYMBOLS) -DTEST -DUNITY_USE_MODULE_SETUP_TEARDOWN
.PHONY: clean test
all: $(PROD_EXEC)
$(PROD_EXEC): Makefile $(PROD_FILES) $(HEADER_FILES)
$(CC) $(PROD_INC_DIRS) $(SYMBOLS) $(PROD_FILES) -o $(BUILD_DIR)/$(PROD_EXEC)
$(TEST_EXEC): Makefile $(TEST_FILES) $(HEADER_FILES)
$(CC) $(TEST_INC_DIRS) $(TEST_SYMBOLS) $(TEST_FILES) -o $(BUILD_DIR)/$(TEST_EXEC)
run: $(PROD_EXEC)
@./$(BUILD_DIR)/$(PROD_EXEC)
test: $(TEST_EXEC)
@./$(BUILD_DIR)/$(TEST_EXEC) administration
testfile : $(TEST_EXEC)
@./$(BUILD_DIR)/$(TEST_EXEC) file_element
clean:
rm -f $(BUILD_DIR)/$(PROD_EXEC)
rm -f $(BUILD_DIR)/$(TEST_EXEC)

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/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#include "unity.h"
#include <stdio.h>
#include <string.h>
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
/// return prematurely if we are already in failure or ignore state
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
struct _Unity Unity = { 0 };
const char* UnityStrNull = "NULL";
const char* UnityStrSpacer = ". ";
const char* UnityStrExpected = " Expected ";
const char* UnityStrWas = " Was ";
const char* UnityStrTo = " To ";
const char* UnityStrElement = " Element ";
const char* UnityStrMemory = " Memory Mismatch";
const char* UnityStrDelta = " Values Not Within Delta ";
const char* UnityStrPointless= " You Asked Me To Compare Nothing, Which Was Pointless.";
const char* UnityStrNullPointerForExpected= " Expected pointer to be NULL";
const char* UnityStrNullPointerForActual = " Actual pointer was NULL";
//-----------------------------------------------
// Pretty Printers & Test Result Output Handlers
//-----------------------------------------------
void UnityPrint(const char* string)
{
const char* pch = string;
if (pch != NULL)
{
while (*pch)
{
// printable characters plus CR & LF are printed
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
//write escaped carriage returns
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
//write escaped line feeds
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
// unprintable characters are shown as codes
else
{
UNITY_OUTPUT_CHAR('\\');
UnityPrintNumberHex((_U_SINT)*pch, 2);
}
pch++;
}
}
}
//-----------------------------------------------
void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style)
{
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
UnityPrintNumber(number);
}
else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
{
UnityPrintNumberUnsigned((_U_UINT)number);
}
else
{
UnityPrintNumberHex((_U_UINT)number, (style & 0x000F) << 1);
}
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
void UnityPrintNumber(const _U_SINT number_to_print)
{
_U_SINT divisor = 1;
_U_SINT next_divisor;
_U_SINT number = number_to_print;
if (number < 0)
{
UNITY_OUTPUT_CHAR('-');
number = -number;
}
// figure out initial divisor
while (number / divisor > 9)
{
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now mod and print, then divide divisor
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 0);
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(const _U_UINT number)
{
_U_UINT divisor = 1;
_U_UINT next_divisor;
// figure out initial divisor
while (number / divisor > 9)
{
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now mod and print, then divide divisor
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 0);
}
//-----------------------------------------------
void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
{
_U_UINT nibble;
char nibbles = nibbles_to_print;
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('x');
while (nibbles > 0)
{
nibble = (number >> (--nibbles << 2)) & 0x0000000F;
if (nibble <= 9)
{
UNITY_OUTPUT_CHAR((char)('0' + nibble));
}
else
{
UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
}
}
}
//-----------------------------------------------
void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
{
_U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1);
_US32 i;
for (i = 0; i < UNITY_INT_WIDTH; i++)
{
if (current_bit & mask)
{
if (current_bit & number)
{
UNITY_OUTPUT_CHAR('1');
}
else
{
UNITY_OUTPUT_CHAR('0');
}
}
else
{
UNITY_OUTPUT_CHAR('X');
}
current_bit = current_bit >> 1;
}
}
//-----------------------------------------------
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(_UF number)
{
char TempBuffer[32];
sprintf(TempBuffer, "%.6f", number);
UnityPrint(TempBuffer);
}
#endif
//-----------------------------------------------
void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber(line);
UNITY_OUTPUT_CHAR(':');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
}
//-----------------------------------------------
void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("FAIL:");
}
//-----------------------------------------------
void UnityConcludeTest(void)
{
if (Unity.CurrentTestIgnored)
{
Unity.TestIgnores++;
}
else if (!Unity.CurrentTestFailed)
{
UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
UnityPrint("PASS");
UNITY_PRINT_EOL;
}
else
{
Unity.TestFailures++;
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}
//-----------------------------------------------
void UnityAddMsgIfSpecified(const char* msg)
{
if (msg)
{
UnityPrint(UnityStrSpacer);
UnityPrint(msg);
}
}
//-----------------------------------------------
void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
{
UnityPrint(UnityStrExpected);
if (expected != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(expected);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(actual);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
}
//-----------------------------------------------
// Assertion & Control Helpers
//-----------------------------------------------
int UnityCheckArraysForNull(const void* expected, const void* actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
{
//return true if they are both NULL
if ((expected == NULL) && (actual == NULL))
return 1;
//throw error if just expected is NULL
if (expected == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForExpected);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
//throw error if just actual is NULL
if (actual == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForActual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
//return false if neither is NULL
return 0;
}
//-----------------------------------------------
// Assertion Functions
//-----------------------------------------------
void UnityAssertBits(const _U_SINT mask,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
if ((mask & expected) != (mask & actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintMask(mask, expected);
UnityPrint(UnityStrWas);
UnityPrintMask(mask, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
UNITY_SKIP_EXECUTION;
if (expected != actual)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualIntArray(const _U_SINT* expected,
const _U_SINT* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
_UU32 elements = num_elements;
const _US8* ptr_exp = (_US8*)expected;
const _US8* ptr_act = (_US8*)actual;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
switch(style)
{
case UNITY_DISPLAY_STYLE_HEX8:
case UNITY_DISPLAY_STYLE_INT8:
case UNITY_DISPLAY_STYLE_UINT8:
while (elements--)
{
if (*ptr_exp != *ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 1;
ptr_act += 1;
}
break;
case UNITY_DISPLAY_STYLE_HEX16:
case UNITY_DISPLAY_STYLE_INT16:
case UNITY_DISPLAY_STYLE_UINT16:
while (elements--)
{
if (*(_US16*)ptr_exp != *(_US16*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(_US16*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(_US16*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 2;
ptr_act += 2;
}
break;
#ifdef UNITY_SUPPORT_64
case UNITY_DISPLAY_STYLE_HEX64:
case UNITY_DISPLAY_STYLE_INT64:
case UNITY_DISPLAY_STYLE_UINT64:
while (elements--)
{
if (*(_US64*)ptr_exp != *(_US64*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(_US64*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(_US64*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 8;
ptr_act += 8;
}
break;
#endif
default:
while (elements--)
{
if (*(_US32*)ptr_exp != *(_US32*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(_US32*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(_US32*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 4;
ptr_act += 4;
}
break;
}
}
//-----------------------------------------------
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertEqualFloatArray(const _UF* expected,
const _UF* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 elements = num_elements;
const _UF* ptr_expected = expected;
const _UF* ptr_actual = actual;
_UF diff, tol;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
{
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0)
diff = 0.0 - diff;
tol = UNITY_FLOAT_PRECISION * *ptr_expected;
if (tol < 0.0)
tol = 0.0 - tol;
if (diff > tol)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(*ptr_expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(*ptr_actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
ptr_actual++;
}
}
//-----------------------------------------------
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UF diff = actual - expected;
_UF pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (diff < 0)
{
diff = 0.0f - diff;
}
if (pos_delta < 0)
{
pos_delta = 0.0f - pos_delta;
}
if (pos_delta < diff)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif
//-----------------------------------------------
void UnityAssertNumbersWithin( const _U_SINT delta,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
UNITY_SKIP_EXECUTION;
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
if (actual > expected)
Unity.CurrentTestFailed = ((actual - expected) > delta);
else
Unity.CurrentTestFailed = ((expected - actual) > delta);
}
else
{
if ((_U_UINT)actual > (_U_UINT)expected)
Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta);
else
Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta);
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrDelta);
UnityPrintNumberByStyle(delta, style);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i;
UNITY_SKIP_EXECUTION;
// if both pointers not null compare the strings
if (expected && actual)
{
for (i = 0; expected[i] || actual[i]; i++)
{
if (expected[i] != actual[i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrintExpectedAndActualStrings(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i, j = 0;
UNITY_SKIP_EXECUTION;
// if no elements, it's an error
if (num_elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
do
{
// if both pointers not null compare the strings
if (expected[j] && actual[j])
{
for (i = 0; expected[j][i] || actual[j][i]; i++)
{
if (expected[j][i] != actual[j][i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected[j] != actual[j])
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - j - 1), UNITY_DISPLAY_STYLE_UINT);
}
UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
} while (++j < num_elements);
}
//-----------------------------------------------
void UnityAssertEqualMemory( const void* expected,
const void* actual,
_UU32 length,
_UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned char* expected_ptr = (unsigned char*)expected;
unsigned char* actual_ptr = (unsigned char*)actual;
_UU32 elements = num_elements;
UNITY_SKIP_EXECUTION;
if ((elements == 0) || (length == 0))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
{
if (memcmp((const void*)expected_ptr, (const void*)actual_ptr, length) != 0)
{
Unity.CurrentTestFailed = 1;
break;
}
expected_ptr += length;
actual_ptr += length;
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
}
UnityPrint(UnityStrMemory);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
// Control Functions
//-----------------------------------------------
void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
{
UNITY_SKIP_EXECUTION;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("FAIL");
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
if (msg[0] != ' ')
{
UNITY_OUTPUT_CHAR(' ');
}
UnityPrint(msg);
}
UNITY_FAIL_AND_BAIL;
}
//-----------------------------------------------
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
{
UNITY_SKIP_EXECUTION;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("IGNORE");
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
UNITY_OUTPUT_CHAR(' ');
UnityPrint(msg);
}
UNITY_IGNORE_AND_BAIL;
}
//-----------------------------------------------
void setUp(void);
void tearDown(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
Unity.CurrentTestName = FuncName;
Unity.CurrentTestLineNumber = FuncLineNum;
Unity.NumberOfTests++;
if (TEST_PROTECT())
{
setUp();
Func();
}
if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
{
tearDown();
}
UnityConcludeTest();
}
//-----------------------------------------------
void UnityBegin(void)
{
Unity.NumberOfTests = 0;
}
//-----------------------------------------------
int UnityEnd(void)
{
UnityPrint("-----------------------");
UNITY_PRINT_EOL;
UnityPrintNumber(Unity.NumberOfTests);
UnityPrint(" Tests ");
UnityPrintNumber(Unity.TestFailures);
UnityPrint(" Failures ");
UnityPrintNumber(Unity.TestIgnores);
UnityPrint(" Ignored");
UNITY_PRINT_EOL;
if (Unity.TestFailures == 0U)
{
UnityPrint("OK");
}
else
{
UnityPrint("FAIL");
}
UNITY_PRINT_EOL;
return Unity.TestFailures;
}

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/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#ifndef UNITY_FRAMEWORK_H
#define UNITY_FRAMEWORK_H
#define UNITY
#include "unity_internals.h"
//-------------------------------------------------------
// Configuration Options
//-------------------------------------------------------
// Integers
// - Unity assumes 32 bit integers by default
// - If your compiler treats ints of a different size, define UNITY_INT_WIDTH
// Floats
// - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
// - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
// - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
// - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf)
// Output
// - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
// Optimization
// - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge
// - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests.
//-------------------------------------------------------
// Test Running Macros
//-------------------------------------------------------
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
#ifndef RUN_TEST
#define RUN_TEST(func, line_num) UnityDefaultTestRun(func, #func, line_num)
#endif
#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
#define TEST_CASE(...)
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
#define TEST_FAIL_MESSAGE(message) UNITY_TEST_FAIL(__LINE__, message)
#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL)
#define TEST_IGNORE_MESSAGE(message) UNITY_TEST_IGNORE(__LINE__, message)
#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
#define TEST_ONLY()
//-------------------------------------------------------
// Test Asserts (simple)
//-------------------------------------------------------
//Boolean
#define TEST_ASSERT(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expression Evaluated To FALSE")
#define TEST_ASSERT_TRUE(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expected TRUE Was FALSE")
#define TEST_ASSERT_UNLESS(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expression Evaluated To TRUE")
#define TEST_ASSERT_FALSE(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expected FALSE Was TRUE")
#define TEST_ASSERT_NULL(pointer) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, " Expected NULL")
#define TEST_ASSERT_NOT_NULL(pointer) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL")
//Integers (of all sizes)
#define TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
#define TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX8(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX16(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX64(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS(mask, expected, actual) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, NULL)
//Integer Ranges (of all sizes)
#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_UINT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, NULL)
//Structs and Strings
#define TEST_ASSERT_EQUAL_PTR(expected, actual) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING(expected, actual) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, NULL)
//Arrays
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, NULL)
//Floating Point (If Enabled)
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
//-------------------------------------------------------
// Test Asserts (with additional messages)
//-------------------------------------------------------
//Boolean
#define TEST_ASSERT_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message)
#define TEST_ASSERT_TRUE_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message)
#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message)
#define TEST_ASSERT_FALSE_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message)
#define TEST_ASSERT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, message)
#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, message)
//Integers (of all sizes)
#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message)
#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, message)
#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, message)
#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, message)
//Integer Ranges (of all sizes)
#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_UINT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, message)
//Structs and Strings
#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, message)
//Arrays
#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, message)
//Floating Point (If Enabled)
#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, message)
#endif

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@@ -0,0 +1,356 @@
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#ifndef UNITY_INTERNALS_H
#define UNITY_INTERNALS_H
#include <stdio.h>
#include <setjmp.h>
//-------------------------------------------------------
// Int Support
//-------------------------------------------------------
#ifndef UNITY_INT_WIDTH
#define UNITY_INT_WIDTH (32)
#endif
#ifndef UNITY_LONG_WIDTH
#define UNITY_LONG_WIDTH (32)
#endif
#if (UNITY_INT_WIDTH == 32)
typedef unsigned char _UU8;
typedef unsigned short _UU16;
typedef unsigned int _UU32;
typedef signed char _US8;
typedef signed short _US16;
typedef signed int _US32;
#elif (UNITY_INT_WIDTH == 16)
typedef unsigned char _UU8;
typedef unsigned int _UU16;
typedef unsigned long _UU32;
typedef signed char _US8;
typedef signed int _US16;
typedef signed long _US32;
#else
#error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
#endif
//-------------------------------------------------------
// 64-bit Support
//-------------------------------------------------------
#ifndef UNITY_SUPPORT_64
//No 64-bit Support
typedef _UU32 _U_UINT;
typedef _US32 _U_SINT;
#else
//64-bit Support
#if (UNITY_LONG_WIDTH == 32)
typedef unsigned long long _UU64;
typedef signed long long _US64;
#elif (UNITY_LONG_WIDTH == 64)
typedef unsigned long _UU64;
typedef signed long _US64;
#else
#error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
#endif
typedef _UU64 _U_UINT;
typedef _US64 _U_SINT;
#endif
//-------------------------------------------------------
// Pointer Support
//-------------------------------------------------------
#ifndef UNITY_POINTER_WIDTH
#define UNITY_POINTER_WIDTH (32)
#endif
#if (UNITY_POINTER_WIDTH == 32)
typedef _UU32 _UP;
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
#elif (UNITY_POINTER_WIDTH == 64)
typedef _UU64 _UP;
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
#elif (UNITY_POINTER_WIDTH == 16)
typedef _UU16 _UP;
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
#else
#error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
#endif
//-------------------------------------------------------
// Float Support
//-------------------------------------------------------
#ifdef UNITY_EXCLUDE_FLOAT
//No Floating Point Support
#undef UNITY_FLOAT_PRECISION
#undef UNITY_FLOAT_TYPE
#undef UNITY_FLOAT_VERBOSE
#else
//Floating Point Support
#ifndef UNITY_FLOAT_PRECISION
#define UNITY_FLOAT_PRECISION (0.00001f)
#endif
#ifndef UNITY_FLOAT_TYPE
#define UNITY_FLOAT_TYPE float
#endif
typedef UNITY_FLOAT_TYPE _UF;
#endif
//-------------------------------------------------------
// Output Method
//-------------------------------------------------------
#ifndef UNITY_OUTPUT_CHAR
//Default to using putchar, which is defined in stdio.h above
#define UNITY_OUTPUT_CHAR(a) putchar(a)
#else
//If defined as something else, make sure we declare it here so it's ready for use
extern int UNITY_OUTPUT_CHAR(int);
#endif
//-------------------------------------------------------
// Footprint
//-------------------------------------------------------
#ifndef UNITY_LINE_TYPE
#define UNITY_LINE_TYPE unsigned short
#endif
#ifndef UNITY_COUNTER_TYPE
#define UNITY_COUNTER_TYPE unsigned short
#endif
//-------------------------------------------------------
// Internal Structs Needed
//-------------------------------------------------------
typedef void (*UnityTestFunction)(void);
#define UNITY_DISPLAY_RANGE_INT (0x10)
#define UNITY_DISPLAY_RANGE_UINT (0x20)
#define UNITY_DISPLAY_RANGE_HEX (0x40)
#define UNITY_DISPLAY_RANGE_AUTO (0x80)
typedef enum
{
UNITY_DISPLAY_STYLE_INT = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT,
UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT,
UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT,
#ifdef UNITY_SUPPORT_64
UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT,
#endif
UNITY_DISPLAY_STYLE_UINT = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT,
UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT,
UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT,
#ifdef UNITY_SUPPORT_64
UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT,
#endif
UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX,
UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX,
UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX,
#ifdef UNITY_SUPPORT_64
UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX,
#endif
} UNITY_DISPLAY_STYLE_T;
struct _Unity
{
const char* TestFile;
const char* CurrentTestName;
_UU32 CurrentTestLineNumber;
UNITY_COUNTER_TYPE NumberOfTests;
UNITY_COUNTER_TYPE TestFailures;
UNITY_COUNTER_TYPE TestIgnores;
UNITY_COUNTER_TYPE CurrentTestFailed;
UNITY_COUNTER_TYPE CurrentTestIgnored;
jmp_buf AbortFrame;
};
extern struct _Unity Unity;
//-------------------------------------------------------
// Test Suite Management
//-------------------------------------------------------
void UnityBegin(void);
int UnityEnd(void);
void UnityConcludeTest(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
//-------------------------------------------------------
// Test Output
//-------------------------------------------------------
void UnityPrint(const char* string);
void UnityPrintMask(const _U_UINT mask, const _U_UINT number);
void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style);
void UnityPrintNumber(const _U_SINT number);
void UnityPrintNumberUnsigned(const _U_UINT number);
void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(const _UF number);
#endif
//-------------------------------------------------------
// Test Assertion Fuctions
//-------------------------------------------------------
// Use the macros below this section instead of calling
// these directly. The macros have a consistent naming
// convention and will pull in file and line information
// for you.
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertEqualIntArray(const _U_SINT* expected,
const _U_SINT* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertBits(const _U_SINT mask,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualMemory( const void* expected,
const void* actual,
const _UU32 length,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertNumbersWithin(const _U_SINT delta,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityFail(const char* message, const UNITY_LINE_TYPE line);
void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualFloatArray(const _UF* expected,
const _UF* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
#endif
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)line);
#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)line);
//-------------------------------------------------------
// Test Asserts
//-------------------------------------------------------
#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);}
#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)
#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)
#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)
#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)
#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)
#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#ifdef UNITY_SUPPORT_64
#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
#endif
#ifdef UNITY_EXCLUDE_FLOAT
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
#else
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#endif
#endif

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#include "unity_test_module.h"
#include <string.h>
#include <stdio.h>
#include <stdbool.h>
#include "unity.h"
void (*unity_setUp_ptr)(void) = NULL;
void (*unit_tearDown_ptr)(void) = NULL;
#ifdef UNITY_USE_MODULE_SETUP_TEARDOWN
void setUp()
{
if(unity_setUp_ptr != NULL) unity_setUp_ptr();
}
void tearDown()
{
if(unit_tearDown_ptr != NULL) unit_tearDown_ptr();
}
#endif
void UnityRegisterSetupTearDown( void(*setUp)(void), void(*tearDown)(void) )
{
unity_setUp_ptr = setUp;
unit_tearDown_ptr = tearDown;
}
void UnityUnregisterSetupTearDown(void)
{
unity_setUp_ptr = NULL;
unit_tearDown_ptr = NULL;
}
UnityTestModule* UnityTestModuleFind(
UnityTestModule* modules,
size_t number_of_modules,
char* wantedModule)
{
for(size_t i = 0; i < number_of_modules; i++) {
if(strcmp(wantedModule, modules[i].name) == 0) {
return &modules[i];
}
}
return NULL;
}
void UnityTestModuleRunRequestedModules(
int number_of_requested_modules,
char* requested_modules_names[],
UnityTestModule* allModules,
size_t number_of_modules )
{
for(int i = 0; i < number_of_requested_modules; i++)
{
UnityTestModule* module = UnityTestModuleFind(allModules,
number_of_modules, requested_modules_names[i]);
if(module != NULL)
{
module->run_tests();
}
else
{
printf("Ignoring: could not find requested module: %s\n",
requested_modules_names[i]);
}
}
}
int UnityTestModuleRun(
int argc,
char * argv[],
UnityTestModule* allModules,
size_t number_of_modules)
{
UnityBegin();
bool moduleRequests = (argc > 1);
if(moduleRequests)
{
UnityTestModuleRunRequestedModules(argc-1, &argv[1],
allModules, number_of_modules);
}
else
{
for(int i = 0; i < number_of_modules; i++)
{
allModules[i].run_tests();
}
}
return UnityEnd();
}

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#ifndef UNITY_TEST_MODULE_H
#define UNITY_TEST_MODULE_H
#include <stddef.h>
typedef struct {
char name[24];
void(*run_tests)(void);
} UnityTestModule;
void UnityRegisterSetupTearDown( void(*setUp)(void), void(*tearDown)(void) );
void UnityUnregisterSetupTearDown(void);
UnityTestModule* UnityTestModuleFind(
UnityTestModule* modules,
size_t number_of_modules,
char* wantedModule);
void UnityTestModuleRunRequestedModules(
int number_of_requested_modules,
char* requested_modules_names[],
UnityTestModule* allModules,
size_t number_of_modules );
int UnityTestModuleRun(
int argc,
char * argv[],
UnityTestModule* allModules,
size_t number_of_modules);
#endif

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#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include "administration.h"
#include "animal.h"
#include "terminal_io.h"
static void addTestData(Animal* animals, size_t* nrAnimals)
{
Animal a1 = { 1, Dog, Male, 12, { 1, 2, 3 } };
Animal a2 = { 2, Cat, Female, 4, { 4, 3, 2 } };
Animal a3 = { 3, Parrot, Male, 40, { 8, 9, 10 } };
Animal a4 = { 4, Dog, Female, 1, { 1, 1, 100 } };
Animal a5 = { 5, GuineaPig, Male, 3, { 3, 4, 1 } };
animals[(*nrAnimals)++] = a1;
animals[(*nrAnimals)++] = a2;
animals[(*nrAnimals)++] = a3;
animals[(*nrAnimals)++] = a4;
animals[(*nrAnimals)++] = a5;
}
int main(int argc, char* argv[])
{
const size_t MaxNrAnimals = 20;
Animal animals[MaxNrAnimals];
size_t nrAnimals = 0;
MenuOptions choice = MO_SHOW_ANIMALS;
addTestData(animals, &nrAnimals);
printf("PRC assignment 'Animal Shelter'\n"
"-------------------------------------------");
if (argc != 1)
{
fprintf(stderr, "%s: argc=%d\n", argv[0], argc);
}
while (choice != MO_QUIT)
{
printf("\n\nMENU\n====\n\n");
choice = getMenuChoice();
switch (choice)
{
case MO_SHOW_ANIMALS:
printAnimals(animals, nrAnimals);
break;
case MO_ADD_ANIMAL:
break;
case MO_REMOVE_ANIMAL:
break;
case MO_SORT_ANIMALS_BY_AGE:
break;
case MO_SORT_ANIMALS_BY_YEAR_FOUND:
break;
case MO_SORT_ANIMALS_BY_SEX:
break;
case MO_FIND_ANIMAL:
break;
case MO_SAVE:
break;
case MO_LOAD:
break;
case MO_QUIT:
break;
default:
printf("ERROR: invalid choice: %d\n", choice);
break;
}
}
return 0;
}

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#include <stdio.h>
#include <string.h>
#include "terminal_io.h"
#define MAX_STRLEN 80
static const char* SpeciesNames[] = { "Cat", "Dog", "Guinea pig", "Parrot" };
static const char* SexNames[] = { "Male", "Female" };
static const char* MenuStrings[] = {
"Show animals",
"Add animal",
"Remove animal",
"Sort animals by age",
"Sort animals by year found",
"Sort animals by sex",
"Find animal",
"Load administration from disk",
"Save administration to disk",
"Quit"
};
static const size_t NrMenuStrings =
sizeof(MenuStrings) / sizeof(MenuStrings[0]);
int getInt(const char* message)
{
char line[MAX_STRLEN];
char* result = NULL;
int value = -1;
printf("%s", message);
result = fgets(line, sizeof(line), stdin);
if (result != NULL)
{
sscanf(result, "%d", &value);
}
return value;
}
int getLimitedInt(const char* message, const char* items[], int nrItems)
{
int choice = -1;
do
{
for (int i = 0; i < nrItems; i++)
{
printf(" [%d] %s\n", i, items[i]);
}
choice = getInt(message);
} while (choice < 0 || choice >= nrItems);
return choice;
}
MenuOptions getMenuChoice(void)
{
return (MenuOptions)getLimitedInt("choice: ", MenuStrings, NrMenuStrings);
}
Date getDate(const char* message)
{
Date temp = { 0, 0, 0 };
printf("%s", message);
temp.Day = getInt(" enter day: ");
temp.Month = getInt(" enter month: ");
temp.Year = getInt(" enter year: ");
return temp;
}
void printAnimals(const Animal* animals, int nrAnimals)
{
if (animals != NULL)
{
if (nrAnimals <= 0)
{
printf("\nAnimal array is empty, or nrAnimals is less than 0\n\n");
}
else
{
for (int i = 0; i < nrAnimals; i++)
{
printf("\nAnimal %d:\n", i + 1);
printf("Id: %d\n", animals[i].Id);
printf("Species: %s\n", SpeciesNames[animals[i].Species]);
printf("Sex: %s\n", SexNames[animals[i].Sex]);
printf("Age: %d\n", animals[i].Age);
printf("Animal was found:\n");
printf(" at date: %02d-%02d-%02d\n",
animals[i].DateFound.Day, animals[i].DateFound.Month,
animals[i].DateFound.Year);
}
}
}
}

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#ifndef TERMINAL_IO_H
#define TERMINAL_IO_H
#include "animal.h"
typedef enum
{
MO_SHOW_ANIMALS,
MO_ADD_ANIMAL,
MO_REMOVE_ANIMAL,
MO_SORT_ANIMALS_BY_AGE,
MO_SORT_ANIMALS_BY_YEAR_FOUND,
MO_SORT_ANIMALS_BY_SEX,
MO_FIND_ANIMAL,
MO_LOAD,
MO_SAVE,
MO_QUIT
} MenuOptions;
MenuOptions getMenuChoice(void);
void printAnimals(const Animal* animals, int nrAnimals);
//add the missing functions
#endif

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#include "administration.h"
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "animal.h"
int addAnimal(const Animal* animalPtr, Animal* animalArray, size_t animalArrayLength, size_t numberOfAnimalsPresent, size_t* newNumberOfAnimalsPresent){
int fault = 0;
if (animalArray == NULL || animalPtr == NULL || numberOfAnimalsPresent >= animalArrayLength) {
fault = -1; // Invalid
} else {
animalArray[numberOfAnimalsPresent] = *animalPtr;
++numberOfAnimalsPresent;
}
*newNumberOfAnimalsPresent = numberOfAnimalsPresent;
return fault;
}
int removeAnimal(int animalId, Animal* animalArray, size_t numberOfAnimalsPresent, size_t* newNumberOfAnimalsPresent){
int fault = -1;
if (animalArray == NULL || numberOfAnimalsPresent == 0) {
fault = -1; // Invalid
} else {
for (size_t i = 0; i < numberOfAnimalsPresent; ++i) {
if (animalArray[i].Id == animalId) {
// move the array elements to the left to remove the animal
for (size_t j = i; j < numberOfAnimalsPresent - 1; ++j) {
animalArray[j] = animalArray[j + 1];
}
--numberOfAnimalsPresent;
fault = 0;
break;
}
}
}
*newNumberOfAnimalsPresent = numberOfAnimalsPresent;
return fault;
}
int findAnimalById(int animalId, const Animal* animalArray, size_t numberOfAnimalsPresent, Animal* foundAnimal) {
int fault = -1;
if (animalArray == NULL || numberOfAnimalsPresent == 0 || foundAnimal == NULL) {
fault = -1;
} else {
for (size_t i = 0; i < numberOfAnimalsPresent; i++) {
if (animalArray[i].Id == animalId) {
*foundAnimal = animalArray[i];
fault = 0;
break; // Exit loop after finding the animal
}
}
if (fault == -1) { // Only zero out if animal wasn't found
memset(foundAnimal, 0, sizeof(Animal));
}
}
return fault;
}

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#ifndef ADMINISTRATION_H
#define ADMINISTRATION_H
#include <stddef.h>
#include "animal.h"
/* pre : animalArrayLength must be greater than numberOfAnimalsPresent
* post : animalArray is updated with the information from animalPtr, the
* updated number of animals is passed in newNumberOfAnimalsPresent returns: 0
* on success or -1 if an error occurs
*/
int addAnimal(
const Animal* animalPtr, Animal* animalArray,
size_t animalArrayLength, size_t numberOfAnimalsPresent,
size_t* newNumberOfAnimalsPresent);
/* pre :
* post : All animals with id 'animalId' are removed from AnimalArray, the
* updated number of animals is passed in newNumberOfAnimalsPresent returns: The
* number of removed animals, 0 if no animals removed or -1 if an error occurs
*/
int removeAnimal(
int animalId, Animal* animalArray,
size_t numberOfAnimalsPresent,
size_t* newNumberOfAnimalsPresent);
/* pre :
* post : The first animal from animalArray with id 'animalId' is copied into
* animalPtr returns: 1 on success, 0 if not found or -1 if an error occurs
*/
int findAnimalById(
int animalId, const Animal* animalArray,
size_t numberOfAnimalsPresent, Animal* animalPtr);
/* pre :
* post : All animals in animalArray are sorted by age
* returns: 0 on success or -1 if an error occurs
*/
int sortAnimalsByAge(Animal* animalArray, size_t numberOfAnimalsPresent);
/* pre :
* post : All animals in animalArray are sorted by the year in which they were
* found returns: 0 on success or -1 if an error occurs
*/
int sortAnimalsByYearFound(
Animal* animalArray, size_t numberOfAnimalsPresent);
/* pre :
* post : All animals in animalArray are sorted: first female animals and then
* male animals returns: 0 on success or -1 if an error occurs
*/
int sortAnimalsBySex(Animal* animalArray, size_t numberOfAnimalsPresent);
#endif

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#ifndef ANIMAL_H
#define ANIMAL_H
typedef enum
{
Cat,
Dog,
GuineaPig,
Parrot
} Species;
typedef enum
{
Male,
Female
} Sex;
typedef struct
{
int Day;
int Month;
int Year;
} Date;
#define MaxNameLength 25
#define MaxLocationLength 100
typedef struct
{
int Id;
Species Species;
Sex Sex;
int Age;
Date DateFound;
} Animal;
#endif

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#include "file_element.h"
int readAnimals(const char* filename, Animal* animalPtr, size_t nrAnimals)
{
return -1;
}
int writeAnimals(const char* filename, const Animal* animalPtr, size_t nrAnimals)
{
return -1;
}
int getNrAnimalsInFile(const char* filename, size_t* nrAnimals)
{
return -1;
}
int readAnimalFromFile(
const char* filename, size_t filePosition, Animal* animalPtr)
{
return -1;
}
int writeAnimalToFile(
const char* filename, size_t filePosition, const Animal* animalPtr)
{
return -1;
}
int renameAnimalInFile(
const char* filename, size_t filePosition, const char* animalSurname)
{
return -1;
}

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#ifndef FILE_ELEMENT_H
#define FILE_ELEMENT_H
#include <stddef.h>
#include "animal.h"
int readAnimals(const char* filename, Animal* animalPtr, size_t nrAnimals);
/* pre : n.a.
* post : If file contains enough Animals, nrAnimals Animals are read into
* animalPtr. If less animals than nrAnimals exist, all animals from
* the file are read into animalPtr.
* returns: Nr of animals written into animalPtr or -1 if an error occurs
*/
int writeAnimals(const char* filename, const Animal* animalPtr, size_t nrAnimals);
/* pre : n.a.
* post : nrAnimals animals are written into a new file with data from
* animalPtr
* returns: On succes: 0, on error (file could not be written, input pointers
* are NULL): -1
*/
int getNrAnimalsInFile(const char* filename, size_t* nrAnimals);
/* pre : n.a.
* post : get number of animals (Animal structures) in the file
* returns: on succes: 0, on error: -1
*
*/
int readAnimalFromFile(
const char* filename, size_t filePosition, Animal* animalPtr);
/* pre : n.a.
* post : read the animal on filePosition (first animal is filePosition 0,
* second animal is filePosition 1, ...) into animalPtr
* returns: On success: 0, on error: -1 (no data available on filePosition,
* file could not be read, ...)
*/
int writeAnimalToFile(
const char* filename, size_t filePosition, const Animal* animalPtr);
/* pre :
* post : write the animal in animalPtr to the file at position 'filePosition'
* returns: On success: 0, on error: -1
*
**** note: do not open the file in append mode (a or a+): in append mode you
**** ALWAYS write to the end of the file. You cannot open the file in
**** write mode either (w or w+), as this will truncate an existing file
**** to 0 bytes. You MUST open the file in "r+" mode (means: r+w) and if
**** that fails (could mean: file does not exist) retry in "w" mode.
*/
int renameAnimalInFile(
const char* filename, size_t filePosition, const char* animalSurname);
/* pre :
* post : change the animal name on the filePosition in this way:
* The new animal name will start with animalSurname, followed
* by a space and followed by the original animal name
* Example : We have animal called "Max" on filePosition and animalSurname
* "Verstappen". The new animal name will be "Verstappen Max".
* The renamed animal will be written back to the file.
* returns : On success: 0, on error: -1
*/
#endif

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#include <string.h>
#include "administration.h"
#include "unity.h"
#include "unity_test_module.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
// Keep the original array constant to prevent modifications
const Animal originalArray[5] = {
{.Id = 1, .Species = Cat, .Age = 8, .Sex = Male, .DateFound = {1, 1, 2020}},
{.Id = 2, .Species = Dog, .Age = 2, .Sex = Female, .DateFound = {1, 1, 2021}},
{.Id = 3, .Species = GuineaPig, .Age = 92, .Sex = Female, .DateFound = {1, 1, 2022}}
};
// Arrays for testing
Animal animalArray[5];
Animal searchArray[5];
void administration_setUp(void) {
// Reset both arrays before each test
memcpy(animalArray, originalArray, sizeof(originalArray));
memcpy(searchArray, originalArray, sizeof(originalArray));
}
void administration_tearDown(void){}
void test_administration_remove_valid(void){
size_t newNumberOfAnimalsPresent = 0;
int errorCode = removeAnimal(2, animalArray, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(0, errorCode);
TEST_ASSERT_EQUAL(2, newNumberOfAnimalsPresent);
}
void test_administration_remove_invalid(void){
size_t newNumberOfAnimalsPresent = 0;
int errorCode = removeAnimal(12, animalArray, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(-1, errorCode);
TEST_ASSERT_EQUAL(3, newNumberOfAnimalsPresent);
}
void test_administration_add_valid(void){
Animal newAnimal = {.Id = 4, .Species = Dog, .Age = 3, .Sex = Male, .DateFound = {1, 1, 2023}};
size_t newNumberOfAnimalsPresent = 0;
int errorCode = addAnimal(&newAnimal, animalArray, 5, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(0, errorCode);
TEST_ASSERT_EQUAL(4, newNumberOfAnimalsPresent);
}
void test_administration_add_invalid(void){
Animal newAnimal = {.Id = 5, .Species = Cat, .Age = 2, .Sex = Female, .DateFound = {1, 1, 2024}};
size_t newNumberOfAnimalsPresent = 0;
int errorCode = addAnimal(&newAnimal, animalArray, 3, 3, &newNumberOfAnimalsPresent);
TEST_ASSERT_EQUAL(-1, errorCode);
TEST_ASSERT_EQUAL(3, newNumberOfAnimalsPresent);
}
void test_administration_find_valid(void){
Animal foundAnimalV;
int errorCode = findAnimalById(2, searchArray, 3, &foundAnimalV);
TEST_ASSERT_EQUAL(0, errorCode);
TEST_ASSERT_EQUAL(2, foundAnimalV.Id);
TEST_ASSERT_EQUAL(Dog, foundAnimalV.Species);
}
void test_administration_find_invalid(void){
Animal foundAnimalinV;
int errorCode = findAnimalById(12, searchArray, 3, &foundAnimalinV);
TEST_ASSERT_EQUAL(-1, errorCode);
TEST_ASSERT_EQUAL(0, foundAnimalinV.Id);
}
void run_administration_tests()
{
UnityRegisterSetupTearDown(administration_setUp, administration_tearDown);
MY_RUN_TEST(test_administration_remove_valid);
MY_RUN_TEST(test_administration_remove_invalid);
MY_RUN_TEST(test_administration_add_valid);
MY_RUN_TEST(test_administration_add_invalid);
MY_RUN_TEST(test_administration_find_valid);
MY_RUN_TEST(test_administration_find_invalid);
UnityUnregisterSetupTearDown();
}

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#include <string.h>
#include "file_element.h"
#include "unity.h"
#include "unity_test_module.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
void file_element_setUp(void)
{
// This is run before EACH test
}
void file_element_tearDown(void)
{
// This is run after EACH test
}
void test_EmptyTest_file(void)
{
TEST_ASSERT_EQUAL(1, 0);
}
void run_file_element_tests()
{
UnityRegisterSetupTearDown( file_element_setUp, file_element_tearDown);
MY_RUN_TEST(test_EmptyTest_file);
UnityUnregisterSetupTearDown();
}

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#include "unity_test_module.h"
/* As an alternative for header files we can declare that
* the following methos are available 'extern'ally.
*/
extern void run_administration_tests();
extern void run_file_element_tests();
int main (int argc, char * argv[])
{
UnityTestModule allModules[] = { { "administration", run_administration_tests} ,
{ "file_element", run_file_element_tests}
};
size_t number_of_modules = sizeof(allModules)/sizeof(allModules[0]);
return UnityTestModuleRun(argc, argv, allModules, number_of_modules);
}