ES ordening
This commit is contained in:
5
ES/ES assignment 2/ES communicatie protocol/ES communicatie protocol Master/.gitignore
vendored
Normal file
5
ES/ES assignment 2/ES communicatie protocol/ES communicatie protocol Master/.gitignore
vendored
Normal file
@@ -0,0 +1,5 @@
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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@@ -0,0 +1,10 @@
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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@@ -0,0 +1,3 @@
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{
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"idf.portWin": "COM11"
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}
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@@ -0,0 +1,39 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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@@ -0,0 +1,16 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32dev]
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platform = espressif32
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board = esp32dev
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framework = arduino
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monitor_speed = 115200
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lib_deps = plerup/EspSoftwareSerial@^8.2.0
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#include "SerialProcess.h"
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#include <Arduino.h>
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// Constructor
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SerialProcess::SerialProcess(int addr)
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: address(addr), ndx(0), rc(0), newData(false), rcCheck(false) {
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Serial.begin(115200);
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}
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// Processes Serial Input
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void SerialProcess::SerialInput() {
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while (Serial.available() > 0) {
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rc = static_cast<char>(Serial.read());
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if (rc == beginMarker) {
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rcCheck = true; // Start reading after the begin marker
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ndx = 0; // Reset index for new message
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}
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if (rcCheck) {
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// Store the character if within bounds
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if (ndx < numChars - 1) {
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receivedChars[ndx++] = rc;
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}
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// Check for end marker
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if (rc == endMarker) {
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receivedChars[ndx] = '\0'; // Null-terminate the string
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newData = true; // Mark new data as available
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rcCheck = false; // Stop reading until the next begin marker
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}
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}
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}
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}
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// Check if new data is available
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bool SerialProcess::isNewDataAvailable() {
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return newData;
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}
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// Get the received data
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char* SerialProcess::getReceivedData() {
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if (newData) {
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newData = false; // Reset the flag after accessing the data
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return receivedChars;
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}
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return nullptr; // No new data
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}
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// Process the received message
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void SerialProcess::getPayload(char *payload) {
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if (newData) {
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uint8_t source;
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uint8_t destination;
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char data[255]; // Allocate a buffer for the data
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int parsed = sscanf(receivedChars, "#%hhu:%hhu:%63s;", &source, &destination, data);
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if (parsed == 3 && destination == address) { // Ensure all fields are parsed correctly
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strcpy(payload, data); // Copy data to the provided buffer
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newData = false; // Mark the data as processed
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} else if (address != source) {
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Serial.print(receivedChars); // Forward the message
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}
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}
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}
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// Send a message in the correct format
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void SerialProcess::sendMessage(int receiver, const char* payload) {
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Serial.printf("#%u:%u:%s;", address, receiver, payload);
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}
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void SerialProcess::changeAddress(int addr) {
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address = addr; // Update the device address
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}
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@@ -0,0 +1,39 @@
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#include <Arduino.h>
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#ifndef SERIALPROCESS_H
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#define SERIALPROCESS_H
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class SerialProcess {
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private:
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uint8_t ndx; // Current index for the buffer
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const char beginMarker = '#'; // Marker to indicate the start of a message
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const char endMarker = ';'; // Marker to indicate the end of a message
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char rc; // Character read from Serial
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int address; // Device address
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bool newData; // Flag for new data availability
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static const uint8_t numChars = 255; // Maximum size of the buffer
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char receivedChars[numChars]; // Buffer for incoming data
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bool rcCheck;
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public:
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// Constructor
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explicit SerialProcess(int addr);
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// Store Serial Input (if available)
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void SerialInput();
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// Check if new data is available
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bool isNewDataAvailable();
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// Get the received data
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char* getReceivedData();
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// Process the received message
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void getPayload(char* payload);
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// Send message in the correct format
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void sendMessage(int receiver, const char* payload);
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void changeAddress(int addr);
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};
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#endif // SERIALPROCESS_H
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@@ -0,0 +1,186 @@
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#include <SoftwareSerial.h>
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SoftwareSerial mySerial(16, 17); // RX, TX
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const int red = 14;
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const int yellow = 33;
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const int green = 12;
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const unsigned long greenDuration = 5000;
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const unsigned long yellowDuration = 2000;
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const unsigned long redDuration = 5000;
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const unsigned long transitionDuration = 2000;
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const unsigned long heartbeatInterval = 1000;
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const unsigned long heartbeatTimeout = 3000;
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const unsigned long blinkInterval = 500;
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String receivedData = "";
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bool receiving = false;
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unsigned long previousMillis = 0;
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unsigned long lastHeartbeatMillis = 0;
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unsigned long lastBlinkMillis = 0;
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bool blinkState = false;
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bool isError = false;
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enum State { GREEN, YELLOW, RED, TRANSITION, ERROR };
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State currentState = GREEN;
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#define REPEAT_SEND false
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void sendCommand(String cmd) {
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mySerial.print("<");
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mySerial.print(cmd);
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mySerial.println(">");
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Serial.print("Sent: ");
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Serial.println(cmd);
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}
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void sendHeartbeat() {
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mySerial.print("<HB>");
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Serial.println("Sent: Heartbeat");
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}
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void ledRed() {
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digitalWrite(red, HIGH);
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digitalWrite(yellow, LOW);
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digitalWrite(green, LOW);
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}
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void ledYellow() {
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digitalWrite(red, LOW);
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digitalWrite(yellow, HIGH);
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digitalWrite(green, LOW);
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}
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void ledGreen() {
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digitalWrite(red, LOW);
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digitalWrite(yellow, LOW);
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digitalWrite(green, HIGH);
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}
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void updateLights() {
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switch (currentState) {
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case GREEN:
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ledGreen();
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sendCommand("G");
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break;
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case YELLOW:
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ledYellow();
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sendCommand("Y");
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break;
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case RED:
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ledRed();
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sendCommand("R");
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break;
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case TRANSITION:
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sendCommand("T");
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break;
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case ERROR:
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if (millis() - lastBlinkMillis >= blinkInterval) {
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blinkState = !blinkState;
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digitalWrite(yellow, blinkState ? HIGH : LOW);
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lastBlinkMillis = millis();
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}
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break;
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}
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}
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void setup() {
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pinMode(green, OUTPUT);
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pinMode(yellow, OUTPUT);
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pinMode(red, OUTPUT);
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mySerial.begin(115200);
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Serial.begin(115200);
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previousMillis = millis();
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lastHeartbeatMillis = millis();
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updateLights();
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}
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void loop() {
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unsigned long currentMillis = millis();
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// Send heartbeat regularly
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if (currentMillis - lastHeartbeatMillis >= heartbeatInterval) {
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sendHeartbeat();
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lastHeartbeatMillis = currentMillis;
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}
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// Heartbeat timeout check
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if (currentMillis - lastHeartbeatMillis >= heartbeatTimeout) {
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if (!isError) {
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isError = true;
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}
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}
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// State transitions
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switch (currentState) {
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case GREEN:
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if (currentMillis - previousMillis >= greenDuration) {
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currentState = YELLOW;
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previousMillis = currentMillis;
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updateLights();
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}
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break;
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case YELLOW:
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if (currentMillis - previousMillis >= yellowDuration) {
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currentState = RED;
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previousMillis = currentMillis;
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updateLights();
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}
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break;
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case RED:
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if (currentMillis - previousMillis >= redDuration) {
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currentState = TRANSITION;
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previousMillis = currentMillis;
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updateLights();
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}
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break;
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case TRANSITION:
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if (currentMillis - previousMillis >= transitionDuration) {
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currentState = GREEN;
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previousMillis = millis();
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updateLights();
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}
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break;
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case ERROR:
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updateLights();
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break;
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}
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// Handle received data
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while (mySerial.available()) {
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char incomingByte = mySerial.read();
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if (incomingByte == '<') {
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receivedData = "";
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receiving = true;
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} else if (incomingByte == '>') {
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receiving = false;
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Serial.print("Received Data: ");
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Serial.println(receivedData);
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if (receivedData == "HB") {
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lastHeartbeatMillis = millis();
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if (isError) {
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digitalWrite(yellow, LOW);
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}
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isError = false;
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}
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receivedData = "";
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} else if (receiving) {
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if (incomingByte >= 32 && incomingByte <= 126) {
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receivedData += incomingByte;
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}
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||||
}
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}
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// Blinking yellow light in error state
|
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if (isError) {
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if (currentMillis - lastBlinkMillis >= blinkInterval) {
|
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blinkState = !blinkState;
|
||||
digitalWrite(yellow, blinkState ? HIGH : LOW);
|
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lastBlinkMillis = currentMillis;
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||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
||||
Reference in New Issue
Block a user