finished adidas v1.0

This commit is contained in:
Rens Pastoor
2025-06-05 15:19:10 +02:00
parent 8e5cfa974b
commit 34ebc83b3e
6 changed files with 81 additions and 37 deletions

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@@ -1,6 +1,7 @@
{
"files.associations": {
"decode.h": "c"
"decode.h": "c",
"unity_test_module.h": "c"
},
"cmake.sourceDirectory": "/home/rens/files/T2/HC/holyc-lang/src"
}

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C/C5 and C6 Adidas/build/main_test Normal file → Executable file

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@@ -1,10 +1,16 @@
#include "channel.h"
#include <time.h>
// add here your implementation
void channel_init(){
#include <stdlib.h>
void channel_init(){
srand((unsigned int)time(NULL));
}
uint8_t channel_change_one_random_bit(uint8_t value){
// Generate random bit position (0-7)
uint8_t bit_position = rand() % 8;
uint8_t bit_mask = 1 << bit_position;
// XOR with the mask to flip the bit
// 01101010 with mask 00000100 becomes 01101110
return value ^ bit_mask;
}

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@@ -5,9 +5,9 @@ uint8_t decode_combine_nibbles(uint8_t high, uint8_t low){
uint8_t byte;
uint8_t high_nibble;
uint8_t low_nibble;
decode_byte(high,high_nibble);
decode_byte(low,low_nibble);
combine_nibles_to_byte(high_nibble, low_nibble, byte);
decode_byte(high,&high_nibble);
decode_byte(low,&low_nibble);
combine_nibles_to_byte(high_nibble, low_nibble, &byte);
return byte;
}

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@@ -6,26 +6,28 @@
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
extern void channel_setUp(void)
{
// This is run before EACH test
extern void channel_setUp(void){
channel_init();
}
extern void channel_tearDown(void) {}
void test_channel_all_zero_test(){
uint8_t value = 0x00;
uint8_t result = channel_change_one_random_bit(value);
TEST_ASSERT_NOT_EQUAL(value, result);
}
extern void channel_tearDown(void)
{
// This is run after EACH test
void test_channel_all_one_test(){
uint8_t value = 0xFF;
uint8_t result = channel_change_one_random_bit(value);
TEST_ASSERT_NOT_EQUAL(value, result);
}
static void test_channel(void)
{
TEST_ASSERT_EQUAL(1, 0);
}
void run_channel_tests()
{
void run_channel_tests(){
UnityRegisterSetupTearDown( channel_setUp, channel_tearDown);
MY_RUN_TEST(test_channel);
MY_RUN_TEST(test_channel_all_zero_test);
MY_RUN_TEST(test_channel_all_one_test);
UnityUnregisterSetupTearDown();
}

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@@ -5,26 +5,61 @@
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
extern void decode_setUp(void)
{
// This is run before EACH test
extern void decode_setUp(void) {}
extern void decode_tearDown(void) {}
// Format: [0][d3][d2][d1][d0][p2][p1][p0] (MSB first)
//general decode combine nibbles test
void test_decode_get_nibbles_normal(void){
uint8_t high = 0b01101100, low = 0b01001001;
// high data: 1101 or 0xD and low data: 1001 or 0x9
TEST_ASSERT_EQUAL(0xD9, decode_combine_nibbles(high, low)); // so the result should be 0b11011001 or 0xD9
}
extern void decode_tearDown(void)
{
// This is run after EACH test
void test_decode_get_nibbles_zero(void){
uint8_t high = 0b00000000, low = 0b00000000;
// high data: 0000 or 0x0 and low data: 0000 or 0x0
TEST_ASSERT_EQUAL(0x00, decode_combine_nibbles(high, low)); // so the result should be 0b00000000 or 0x00
}
void test_decode(void)
{
TEST_ASSERT_EQUAL(1, 0);
void test_decode_get_nibbles_all_ones(void){
uint8_t high = 0b11111111, low = 0b11111111;
// high data: 1111 or 0xF and low data: 1111 or 0xF
TEST_ASSERT_EQUAL(0xFF, decode_combine_nibbles(high, low)); // so the result should be 0b11111111 or 0xFF
}
void test_decode_MSB_flip (void){
uint8_t high = 0b11101100, low = 0b11001001;
// high data: 1101 or 0xD and low data: 1001 or 0x9
// but the MSB is flipped
TEST_ASSERT_EQUAL(0xD9, decode_combine_nibbles(high, low)); // so the result should be 0b11011001 or 0xD9
}
//
// parity bit testing
void test_decode_databit_flip (void){
uint8_t wrong_data = 0b01001100; // this should be 0b01101100 or unparityd 0b1101, 0xD
uint8_t right_data; // this is the correct data
decode_byte(wrong_data, &right_data);
TEST_ASSERT_EQUAL(0xD, right_data); // so the result should be 0b01101100 or 0xD
}
void test_decode_common_databit_flip (void){ // the common databit is d0
uint8_t wrong_data = 0b01100100; // this should be 0b01101100 or unparityd 0b1101, 0xD
uint8_t right_data; // this is the correct data
decode_byte(wrong_data, &right_data);
TEST_ASSERT_EQUAL(0xD, right_data); // so the result should be 0b01101100 or 0xD
}
void test_decode_parity_flip(void){
uint8_t wrong_data = 0b01101101; // this should be 0b01101100 or unparityd 0b1101, 0xD
uint8_t right_data; // this is the correct data
decode_byte(wrong_data, &right_data);
TEST_ASSERT_EQUAL(0xD, right_data); // so the result should be 0b01101100 or 0xD
}
//
void run_decode_tests(){
UnityRegisterSetupTearDown(decode_setUp, decode_tearDown);
void run_decode_tests()
{
UnityRegisterSetupTearDown( decode_setUp, decode_tearDown);
MY_RUN_TEST(test_decode);
MY_RUN_TEST(test_decode_get_nibbles_normal);
MY_RUN_TEST(test_decode_get_nibbles_zero);
MY_RUN_TEST(test_decode_get_nibbles_all_ones);
MY_RUN_TEST(test_decode_MSB_flip);
MY_RUN_TEST(test_decode_databit_flip);
UnityUnregisterSetupTearDown();
}