This commit is contained in:
Rens Pastoor
2025-05-27 22:41:46 +02:00
parent d141296aea
commit 11b391b8a1
416 changed files with 25232 additions and 0 deletions

BIN
C/Adidas.zip Normal file

Binary file not shown.

9
C/Adidas/.gitignore vendored Normal file
View File

@@ -0,0 +1,9 @@
encode
channel
decode
encode_test
channel_test
decode_test
a.tmp
b.tmp
c.tmp

Binary file not shown.

Binary file not shown.

62
C/Adidas/Makefile Normal file
View File

@@ -0,0 +1,62 @@
PROD_DIR := ./product
SHARED_DIR := ./shared
TEST_DIR := ./test
UNITY_FOLDER :=./Unity
BUILD_DIR :=./build
PROD_EXEC = main
PROD_DIRS := $(PROD_DIR) $(SHARED_DIR)
PROD_FILES := $(wildcard $(patsubst %,%/*.c, $(PROD_DIRS)))
HEADER_PROD_FILES := $(wildcard $(patsubst %,%/*.h, $(PROD_DIRS)))
PROD_INC_DIRS=-I$(PROD_DIR) -I$(SHARED_DIR)
TEST_EXEC = main_test
TEST_DIRS := $(TEST_DIR) $(SHARED_DIR) $(UNITY_FOLDER)
TEST_FILES := $(wildcard $(patsubst %,%/*.c, $(TEST_DIRS)))
HEADER_TEST_FILES := $(wildcard $(patsubst %,%/*.h, $(TEST_DIRS)))
TEST_INC_DIRS=-I$(TEST_DIR) -I$(SHARED_DIR) -I$(UNITY_FOLDER)
CC=gcc
SYMBOLS=-Wall -Werror -g -O0 -std=c99
TEST_SYMBOLS=$(SYMBOLS) -DTEST -DUNITY_USE_MODULE_SETUP_TEARDOWN
.PHONY: clean test
all: $(PROD_EXEC) $(TEST_EXEC)
$(PROD_EXEC): Makefile $(PROD_FILES) $(HEADER_FILES)
$(CC) $(PROD_INC_DIRS) $(SYMBOLS) $(PROD_FILES) -o $(BUILD_DIR)/$(PROD_EXEC)
$(TEST_EXEC): Makefile $(TEST_FILES) $(HEADER_FILES)
$(CC) $(TEST_INC_DIRS) $(TEST_SYMBOLS) $(TEST_FILES) -o $(BUILD_DIR)/$(TEST_EXEC)
run: $(PROD_EXEC)
@./$(BUILD_DIR)/$(PROD_EXEC) encode Makefile a.tmp
@./$(BUILD_DIR)/$(PROD_EXEC) channel a.tmp b.tmp
@./$(BUILD_DIR)/$(PROD_EXEC) decode b.tmp c.tmp
cmp Makefile c.tmp
test: $(TEST_EXEC)
@./$(BUILD_DIR)/$(TEST_EXEC)
encode_test : $(TEST_EXEC)
@./$(BUILD_DIR)/$(TEST_EXEC) encode
channel_test : $(TEST_EXEC)
@./$(BUILD_DIR)/$(TEST_EXEC) channel
decode_test : $(TEST_EXEC)
@./$(BUILD_DIR)/$(TEST_EXEC) decode
parity_test : $(TEST_EXEC)
@./$(BUILD_DIR)/$(TEST_EXEC) parity
testio : $(TEST_EXEC)
@./$(BUILD_DIR)/$(TEST_EXEC) io
clean:
rm -f $(BUILD_DIR)/$(PROD_EXEC)
rm -f $(BUILD_DIR)/$(TEST_EXEC)

841
C/Adidas/Unity/unity.c Normal file
View File

@@ -0,0 +1,841 @@
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#include "unity.h"
#include <stdio.h>
#include <string.h>
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
/// return prematurely if we are already in failure or ignore state
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
struct _Unity Unity = { 0 };
const char* UnityStrNull = "NULL";
const char* UnityStrSpacer = ". ";
const char* UnityStrExpected = " Expected ";
const char* UnityStrWas = " Was ";
const char* UnityStrTo = " To ";
const char* UnityStrElement = " Element ";
const char* UnityStrMemory = " Memory Mismatch";
const char* UnityStrDelta = " Values Not Within Delta ";
const char* UnityStrPointless= " You Asked Me To Compare Nothing, Which Was Pointless.";
const char* UnityStrNullPointerForExpected= " Expected pointer to be NULL";
const char* UnityStrNullPointerForActual = " Actual pointer was NULL";
//-----------------------------------------------
// Pretty Printers & Test Result Output Handlers
//-----------------------------------------------
void UnityPrint(const char* string)
{
const char* pch = string;
if (pch != NULL)
{
while (*pch)
{
// printable characters plus CR & LF are printed
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
//write escaped carriage returns
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
//write escaped line feeds
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
// unprintable characters are shown as codes
else
{
UNITY_OUTPUT_CHAR('\\');
UnityPrintNumberHex((_U_SINT)*pch, 2);
}
pch++;
}
}
}
//-----------------------------------------------
void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style)
{
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
UnityPrintNumber(number);
}
else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
{
UnityPrintNumberUnsigned((_U_UINT)number);
}
else
{
UnityPrintNumberHex((_U_UINT)number, (style & 0x000F) << 1);
}
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
void UnityPrintNumber(const _U_SINT number_to_print)
{
_U_SINT divisor = 1;
_U_SINT next_divisor;
_U_SINT number = number_to_print;
if (number < 0)
{
UNITY_OUTPUT_CHAR('-');
number = -number;
}
// figure out initial divisor
while (number / divisor > 9)
{
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now mod and print, then divide divisor
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 0);
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(const _U_UINT number)
{
_U_UINT divisor = 1;
_U_UINT next_divisor;
// figure out initial divisor
while (number / divisor > 9)
{
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now mod and print, then divide divisor
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 0);
}
//-----------------------------------------------
void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
{
_U_UINT nibble;
char nibbles = nibbles_to_print;
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('x');
while (nibbles > 0)
{
nibble = (number >> (--nibbles << 2)) & 0x0000000F;
if (nibble <= 9)
{
UNITY_OUTPUT_CHAR((char)('0' + nibble));
}
else
{
UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
}
}
}
//-----------------------------------------------
void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
{
_U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1);
_US32 i;
for (i = 0; i < UNITY_INT_WIDTH; i++)
{
if (current_bit & mask)
{
if (current_bit & number)
{
UNITY_OUTPUT_CHAR('1');
}
else
{
UNITY_OUTPUT_CHAR('0');
}
}
else
{
UNITY_OUTPUT_CHAR('X');
}
current_bit = current_bit >> 1;
}
}
//-----------------------------------------------
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(_UF number)
{
char TempBuffer[32];
sprintf(TempBuffer, "%.6f", number);
UnityPrint(TempBuffer);
}
#endif
//-----------------------------------------------
void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber(line);
UNITY_OUTPUT_CHAR(':');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
}
//-----------------------------------------------
void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("FAIL:");
}
//-----------------------------------------------
void UnityConcludeTest(void)
{
if (Unity.CurrentTestIgnored)
{
Unity.TestIgnores++;
}
else if (!Unity.CurrentTestFailed)
{
UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
UnityPrint("PASS");
UNITY_PRINT_EOL;
}
else
{
Unity.TestFailures++;
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}
//-----------------------------------------------
void UnityAddMsgIfSpecified(const char* msg)
{
if (msg)
{
UnityPrint(UnityStrSpacer);
UnityPrint(msg);
}
}
//-----------------------------------------------
void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
{
UnityPrint(UnityStrExpected);
if (expected != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(expected);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(actual);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
}
//-----------------------------------------------
// Assertion & Control Helpers
//-----------------------------------------------
int UnityCheckArraysForNull(const void* expected, const void* actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
{
//return true if they are both NULL
if ((expected == NULL) && (actual == NULL))
return 1;
//throw error if just expected is NULL
if (expected == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForExpected);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
//throw error if just actual is NULL
if (actual == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForActual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
//return false if neither is NULL
return 0;
}
//-----------------------------------------------
// Assertion Functions
//-----------------------------------------------
void UnityAssertBits(const _U_SINT mask,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
if ((mask & expected) != (mask & actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintMask(mask, expected);
UnityPrint(UnityStrWas);
UnityPrintMask(mask, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
UNITY_SKIP_EXECUTION;
if (expected != actual)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualIntArray(const _U_SINT* expected,
const _U_SINT* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
_UU32 elements = num_elements;
const _US8* ptr_exp = (_US8*)expected;
const _US8* ptr_act = (_US8*)actual;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
switch(style)
{
case UNITY_DISPLAY_STYLE_HEX8:
case UNITY_DISPLAY_STYLE_INT8:
case UNITY_DISPLAY_STYLE_UINT8:
while (elements--)
{
if (*ptr_exp != *ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 1;
ptr_act += 1;
}
break;
case UNITY_DISPLAY_STYLE_HEX16:
case UNITY_DISPLAY_STYLE_INT16:
case UNITY_DISPLAY_STYLE_UINT16:
while (elements--)
{
if (*(_US16*)ptr_exp != *(_US16*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(_US16*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(_US16*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 2;
ptr_act += 2;
}
break;
#ifdef UNITY_SUPPORT_64
case UNITY_DISPLAY_STYLE_HEX64:
case UNITY_DISPLAY_STYLE_INT64:
case UNITY_DISPLAY_STYLE_UINT64:
while (elements--)
{
if (*(_US64*)ptr_exp != *(_US64*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(_US64*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(_US64*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 8;
ptr_act += 8;
}
break;
#endif
default:
while (elements--)
{
if (*(_US32*)ptr_exp != *(_US32*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(_US32*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(_US32*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 4;
ptr_act += 4;
}
break;
}
}
//-----------------------------------------------
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertEqualFloatArray(const _UF* expected,
const _UF* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 elements = num_elements;
const _UF* ptr_expected = expected;
const _UF* ptr_actual = actual;
_UF diff, tol;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
{
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0)
diff = 0.0 - diff;
tol = UNITY_FLOAT_PRECISION * *ptr_expected;
if (tol < 0.0)
tol = 0.0 - tol;
if (diff > tol)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(*ptr_expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(*ptr_actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
ptr_actual++;
}
}
//-----------------------------------------------
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UF diff = actual - expected;
_UF pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (diff < 0)
{
diff = 0.0f - diff;
}
if (pos_delta < 0)
{
pos_delta = 0.0f - pos_delta;
}
if (pos_delta < diff)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif
//-----------------------------------------------
void UnityAssertNumbersWithin( const _U_SINT delta,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
UNITY_SKIP_EXECUTION;
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
if (actual > expected)
Unity.CurrentTestFailed = ((actual - expected) > delta);
else
Unity.CurrentTestFailed = ((expected - actual) > delta);
}
else
{
if ((_U_UINT)actual > (_U_UINT)expected)
Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta);
else
Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta);
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrDelta);
UnityPrintNumberByStyle(delta, style);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i;
UNITY_SKIP_EXECUTION;
// if both pointers not null compare the strings
if (expected && actual)
{
for (i = 0; expected[i] || actual[i]; i++)
{
if (expected[i] != actual[i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrintExpectedAndActualStrings(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i, j = 0;
UNITY_SKIP_EXECUTION;
// if no elements, it's an error
if (num_elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
do
{
// if both pointers not null compare the strings
if (expected[j] && actual[j])
{
for (i = 0; expected[j][i] || actual[j][i]; i++)
{
if (expected[j][i] != actual[j][i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected[j] != actual[j])
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - j - 1), UNITY_DISPLAY_STYLE_UINT);
}
UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
} while (++j < num_elements);
}
//-----------------------------------------------
void UnityAssertEqualMemory( const void* expected,
const void* actual,
_UU32 length,
_UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned char* expected_ptr = (unsigned char*)expected;
unsigned char* actual_ptr = (unsigned char*)actual;
_UU32 elements = num_elements;
UNITY_SKIP_EXECUTION;
if ((elements == 0) || (length == 0))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
{
if (memcmp((const void*)expected_ptr, (const void*)actual_ptr, length) != 0)
{
Unity.CurrentTestFailed = 1;
break;
}
expected_ptr += length;
actual_ptr += length;
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
}
UnityPrint(UnityStrMemory);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
// Control Functions
//-----------------------------------------------
void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
{
UNITY_SKIP_EXECUTION;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("FAIL");
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
if (msg[0] != ' ')
{
UNITY_OUTPUT_CHAR(' ');
}
UnityPrint(msg);
}
UNITY_FAIL_AND_BAIL;
}
//-----------------------------------------------
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
{
UNITY_SKIP_EXECUTION;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("IGNORE");
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
UNITY_OUTPUT_CHAR(' ');
UnityPrint(msg);
}
UNITY_IGNORE_AND_BAIL;
}
//-----------------------------------------------
void setUp(void);
void tearDown(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
Unity.CurrentTestName = FuncName;
Unity.CurrentTestLineNumber = FuncLineNum;
Unity.NumberOfTests++;
if (TEST_PROTECT())
{
setUp();
Func();
}
if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
{
tearDown();
}
UnityConcludeTest();
}
//-----------------------------------------------
void UnityBegin(void)
{
Unity.NumberOfTests = 0;
}
//-----------------------------------------------
int UnityEnd(void)
{
UnityPrint("-----------------------");
UNITY_PRINT_EOL;
UnityPrintNumber(Unity.NumberOfTests);
UnityPrint(" Tests ");
UnityPrintNumber(Unity.TestFailures);
UnityPrint(" Failures ");
UnityPrintNumber(Unity.TestIgnores);
UnityPrint(" Ignored");
UNITY_PRINT_EOL;
if (Unity.TestFailures == 0U)
{
UnityPrint("OK");
}
else
{
UnityPrint("FAIL");
}
UNITY_PRINT_EOL;
return Unity.TestFailures;
}

209
C/Adidas/Unity/unity.h Normal file
View File

@@ -0,0 +1,209 @@
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#ifndef UNITY_FRAMEWORK_H
#define UNITY_FRAMEWORK_H
#define UNITY
#include "unity_internals.h"
//-------------------------------------------------------
// Configuration Options
//-------------------------------------------------------
// Integers
// - Unity assumes 32 bit integers by default
// - If your compiler treats ints of a different size, define UNITY_INT_WIDTH
// Floats
// - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
// - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
// - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
// - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf)
// Output
// - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
// Optimization
// - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge
// - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests.
//-------------------------------------------------------
// Test Running Macros
//-------------------------------------------------------
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
#ifndef RUN_TEST
#define RUN_TEST(func, line_num) UnityDefaultTestRun(func, #func, line_num)
#endif
#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
#define TEST_CASE(...)
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
#define TEST_FAIL_MESSAGE(message) UNITY_TEST_FAIL(__LINE__, message)
#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL)
#define TEST_IGNORE_MESSAGE(message) UNITY_TEST_IGNORE(__LINE__, message)
#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
#define TEST_ONLY()
//-------------------------------------------------------
// Test Asserts (simple)
//-------------------------------------------------------
//Boolean
#define TEST_ASSERT(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expression Evaluated To FALSE")
#define TEST_ASSERT_TRUE(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expected TRUE Was FALSE")
#define TEST_ASSERT_UNLESS(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expression Evaluated To TRUE")
#define TEST_ASSERT_FALSE(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expected FALSE Was TRUE")
#define TEST_ASSERT_NULL(pointer) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, " Expected NULL")
#define TEST_ASSERT_NOT_NULL(pointer) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL")
//Integers (of all sizes)
#define TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
#define TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX8(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX16(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX64(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS(mask, expected, actual) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, NULL)
//Integer Ranges (of all sizes)
#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_UINT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, NULL)
//Structs and Strings
#define TEST_ASSERT_EQUAL_PTR(expected, actual) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING(expected, actual) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, NULL)
//Arrays
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, NULL)
//Floating Point (If Enabled)
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
//-------------------------------------------------------
// Test Asserts (with additional messages)
//-------------------------------------------------------
//Boolean
#define TEST_ASSERT_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message)
#define TEST_ASSERT_TRUE_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message)
#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message)
#define TEST_ASSERT_FALSE_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message)
#define TEST_ASSERT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, message)
#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, message)
//Integers (of all sizes)
#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message)
#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, message)
#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, message)
#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, message)
//Integer Ranges (of all sizes)
#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_UINT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, message)
//Structs and Strings
#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, message)
//Arrays
#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, message)
//Floating Point (If Enabled)
#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, message)
#endif

View File

@@ -0,0 +1,356 @@
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#ifndef UNITY_INTERNALS_H
#define UNITY_INTERNALS_H
#include <stdio.h>
#include <setjmp.h>
//-------------------------------------------------------
// Int Support
//-------------------------------------------------------
#ifndef UNITY_INT_WIDTH
#define UNITY_INT_WIDTH (32)
#endif
#ifndef UNITY_LONG_WIDTH
#define UNITY_LONG_WIDTH (32)
#endif
#if (UNITY_INT_WIDTH == 32)
typedef unsigned char _UU8;
typedef unsigned short _UU16;
typedef unsigned int _UU32;
typedef signed char _US8;
typedef signed short _US16;
typedef signed int _US32;
#elif (UNITY_INT_WIDTH == 16)
typedef unsigned char _UU8;
typedef unsigned int _UU16;
typedef unsigned long _UU32;
typedef signed char _US8;
typedef signed int _US16;
typedef signed long _US32;
#else
#error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
#endif
//-------------------------------------------------------
// 64-bit Support
//-------------------------------------------------------
#ifndef UNITY_SUPPORT_64
//No 64-bit Support
typedef _UU32 _U_UINT;
typedef _US32 _U_SINT;
#else
//64-bit Support
#if (UNITY_LONG_WIDTH == 32)
typedef unsigned long long _UU64;
typedef signed long long _US64;
#elif (UNITY_LONG_WIDTH == 64)
typedef unsigned long _UU64;
typedef signed long _US64;
#else
#error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
#endif
typedef _UU64 _U_UINT;
typedef _US64 _U_SINT;
#endif
//-------------------------------------------------------
// Pointer Support
//-------------------------------------------------------
#ifndef UNITY_POINTER_WIDTH
#define UNITY_POINTER_WIDTH (32)
#endif
#if (UNITY_POINTER_WIDTH == 32)
typedef _UU32 _UP;
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
#elif (UNITY_POINTER_WIDTH == 64)
typedef _UU64 _UP;
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
#elif (UNITY_POINTER_WIDTH == 16)
typedef _UU16 _UP;
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
#else
#error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
#endif
//-------------------------------------------------------
// Float Support
//-------------------------------------------------------
#ifdef UNITY_EXCLUDE_FLOAT
//No Floating Point Support
#undef UNITY_FLOAT_PRECISION
#undef UNITY_FLOAT_TYPE
#undef UNITY_FLOAT_VERBOSE
#else
//Floating Point Support
#ifndef UNITY_FLOAT_PRECISION
#define UNITY_FLOAT_PRECISION (0.00001f)
#endif
#ifndef UNITY_FLOAT_TYPE
#define UNITY_FLOAT_TYPE float
#endif
typedef UNITY_FLOAT_TYPE _UF;
#endif
//-------------------------------------------------------
// Output Method
//-------------------------------------------------------
#ifndef UNITY_OUTPUT_CHAR
//Default to using putchar, which is defined in stdio.h above
#define UNITY_OUTPUT_CHAR(a) putchar(a)
#else
//If defined as something else, make sure we declare it here so it's ready for use
extern int UNITY_OUTPUT_CHAR(int);
#endif
//-------------------------------------------------------
// Footprint
//-------------------------------------------------------
#ifndef UNITY_LINE_TYPE
#define UNITY_LINE_TYPE unsigned short
#endif
#ifndef UNITY_COUNTER_TYPE
#define UNITY_COUNTER_TYPE unsigned short
#endif
//-------------------------------------------------------
// Internal Structs Needed
//-------------------------------------------------------
typedef void (*UnityTestFunction)(void);
#define UNITY_DISPLAY_RANGE_INT (0x10)
#define UNITY_DISPLAY_RANGE_UINT (0x20)
#define UNITY_DISPLAY_RANGE_HEX (0x40)
#define UNITY_DISPLAY_RANGE_AUTO (0x80)
typedef enum
{
UNITY_DISPLAY_STYLE_INT = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT,
UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT,
UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT,
#ifdef UNITY_SUPPORT_64
UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT,
#endif
UNITY_DISPLAY_STYLE_UINT = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT,
UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT,
UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT,
#ifdef UNITY_SUPPORT_64
UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT,
#endif
UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX,
UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX,
UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX,
#ifdef UNITY_SUPPORT_64
UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX,
#endif
} UNITY_DISPLAY_STYLE_T;
struct _Unity
{
const char* TestFile;
const char* CurrentTestName;
_UU32 CurrentTestLineNumber;
UNITY_COUNTER_TYPE NumberOfTests;
UNITY_COUNTER_TYPE TestFailures;
UNITY_COUNTER_TYPE TestIgnores;
UNITY_COUNTER_TYPE CurrentTestFailed;
UNITY_COUNTER_TYPE CurrentTestIgnored;
jmp_buf AbortFrame;
};
extern struct _Unity Unity;
//-------------------------------------------------------
// Test Suite Management
//-------------------------------------------------------
void UnityBegin(void);
int UnityEnd(void);
void UnityConcludeTest(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
//-------------------------------------------------------
// Test Output
//-------------------------------------------------------
void UnityPrint(const char* string);
void UnityPrintMask(const _U_UINT mask, const _U_UINT number);
void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style);
void UnityPrintNumber(const _U_SINT number);
void UnityPrintNumberUnsigned(const _U_UINT number);
void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(const _UF number);
#endif
//-------------------------------------------------------
// Test Assertion Fuctions
//-------------------------------------------------------
// Use the macros below this section instead of calling
// these directly. The macros have a consistent naming
// convention and will pull in file and line information
// for you.
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertEqualIntArray(const _U_SINT* expected,
const _U_SINT* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertBits(const _U_SINT mask,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualMemory( const void* expected,
const void* actual,
const _UU32 length,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertNumbersWithin(const _U_SINT delta,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityFail(const char* message, const UNITY_LINE_TYPE line);
void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualFloatArray(const _UF* expected,
const _UF* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
#endif
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)line);
#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)line);
//-------------------------------------------------------
// Test Asserts
//-------------------------------------------------------
#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);}
#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)
#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)
#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)
#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)
#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)
#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#ifdef UNITY_SUPPORT_64
#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
#endif
#ifdef UNITY_EXCLUDE_FLOAT
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
#else
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#endif
#endif

View File

@@ -0,0 +1,97 @@
#include "unity_test_module.h"
#include <string.h>
#include <stdio.h>
#include <stdbool.h>
#include "unity.h"
void (*unity_setUp_ptr)(void) = NULL;
void (*unit_tearDown_ptr)(void) = NULL;
#ifdef UNITY_USE_MODULE_SETUP_TEARDOWN
void setUp()
{
if(unity_setUp_ptr != NULL) unity_setUp_ptr();
}
void tearDown()
{
if(unit_tearDown_ptr != NULL) unit_tearDown_ptr();
}
#endif
void UnityRegisterSetupTearDown( void(*setUp)(void), void(*tearDown)(void) )
{
unity_setUp_ptr = setUp;
unit_tearDown_ptr = tearDown;
}
void UnityUnregisterSetupTearDown(void)
{
unity_setUp_ptr = NULL;
unit_tearDown_ptr = NULL;
}
UnityTestModule* UnityTestModuleFind(
UnityTestModule* modules,
size_t number_of_modules,
char* wantedModule)
{
for(size_t i = 0; i < number_of_modules; i++) {
if(strcmp(wantedModule, modules[i].name) == 0) {
return &modules[i];
}
}
return NULL;
}
void UnityTestModuleRunRequestedModules(
int number_of_requested_modules,
char* requested_modules_names[],
UnityTestModule* allModules,
size_t number_of_modules )
{
for(int i = 0; i < number_of_requested_modules; i++)
{
UnityTestModule* module = UnityTestModuleFind(allModules,
number_of_modules, requested_modules_names[i]);
if(module != NULL)
{
module->run_tests();
}
else
{
printf("Ignoring: could not find requested module: %s\n",
requested_modules_names[i]);
}
}
}
int UnityTestModuleRun(
int argc,
char * argv[],
UnityTestModule* allModules,
size_t number_of_modules)
{
UnityBegin();
bool moduleRequests = (argc > 1);
if(moduleRequests)
{
UnityTestModuleRunRequestedModules(argc-1, &argv[1],
allModules, number_of_modules);
}
else
{
for(int i = 0; i < number_of_modules; i++)
{
allModules[i].run_tests();
}
}
return UnityEnd();
}

View File

@@ -0,0 +1,31 @@
#ifndef UNITY_TEST_MODULE_H
#define UNITY_TEST_MODULE_H
#include <stddef.h>
typedef struct {
char name[24];
void(*run_tests)(void);
} UnityTestModule;
void UnityRegisterSetupTearDown( void(*setUp)(void), void(*tearDown)(void) );
void UnityUnregisterSetupTearDown(void);
UnityTestModule* UnityTestModuleFind(
UnityTestModule* modules,
size_t number_of_modules,
char* wantedModule);
void UnityTestModuleRunRequestedModules(
int number_of_requested_modules,
char* requested_modules_names[],
UnityTestModule* allModules,
size_t number_of_modules );
int UnityTestModuleRun(
int argc,
char * argv[],
UnityTestModule* allModules,
size_t number_of_modules);
#endif

1
C/Adidas/build/.gitkeep Normal file
View File

@@ -0,0 +1 @@

BIN
C/Adidas/build/main_test Executable file

Binary file not shown.

View File

@@ -0,0 +1,9 @@
#include "channel.h"
// add here includes, if needed
int channel_main(int argc, char* argv[])
{
//add your code here
return 0;
}

View File

@@ -0,0 +1,10 @@
#include "decode.h"
// add here includes, if needed
int decode_main(int argc, char* argv[])
{
//add your code here
return 0;
}

View File

@@ -0,0 +1,10 @@
#include "encode.h"
// add here includes, if needed
int encode_main(int argc, char* argv[])
{
//add your code here
return 0;
}

38
C/Adidas/product/main.c Normal file
View File

@@ -0,0 +1,38 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "encode.h"
extern int encode_main(int argc, char* argv[]);
extern int channel_main(int argc, char* argv[]);
extern int decode_main(int argc, char* argv[]);
int main(int argc, char* argv[])
{
if (argc < 4)
{
printf("Please provide file name arguments:\n");
printf("[encode|channel|decode] inputfile outpfile\n\n");
printf("Example:\n");
printf("main encode input.txt output.txt\n");
exit(0);
}
printf("%s: %s --> %s\n", argv[1], argv[2], argv[3]);
if(strcmp("encode", argv[1]) == 0)
{
return encode_main(argc,argv);
}
else if(strcmp("channel", argv[1]) == 0)
{
return channel_main(argc,argv);
}
else if(strcmp("decode", argv[1]) == 0)
{
return decode_main(argc,argv);
}
return 0;
}

View File

@@ -0,0 +1,40 @@
#include "bit_stuff.h"
#include <limits.h>
#include <stddef.h>
unsigned int count_ones(unsigned int value){
unsigned int count = 0;
while (value){
count += value & 1;
value >>= 1;
}
return count;
}
void make_bitmask(unsigned int width, unsigned int shift, unsigned int* mask){
if (width == 0 || width > sizeof(unsigned int)*CHAR_BIT) return;
if (width == sizeof(unsigned int) * CHAR_BIT) *mask = ~0U << shift;
else *mask = ((1U << width) - 1) << shift;
}
void apply_bitmask(unsigned int value, unsigned int mask, unsigned int* masked_value) {
if (masked_value != NULL) {
*masked_value = value & mask;
}
}
void flip_bit(unsigned int value, unsigned int bit_index, unsigned int* updated_value){
if (updated_value == 0 || bit_index >= sizeof(unsigned int) * CHAR_BIT) return;
*updated_value = value ^ (1U << bit_index);
}
void extract_nibbles_from_byte(uint8_t value, uint8_t* high_nibble, uint8_t* low_nibble){
if (high_nibble == NULL || low_nibble == NULL) return;
*high_nibble = (value >> 4) & 0xF;
*low_nibble = value & 0xF;
}
void combine_nibles_to_byte(uint8_t high_nibble, uint8_t low_nibble, uint8_t* value){
if (value == NULL) return;
*value = (high_nibble << 4) | (low_nibble);
}

View File

@@ -0,0 +1,36 @@
#pragma once
#include <stdint.h>
/* pre : -
* post: the number of bits with value 1 is counted and returned
*/
unsigned int count_ones(unsigned int value);
/* pre : -
* post: a bitmask with a given width and a given shift is generated (so w=5 and
* s=1 gives 00111110)
*/
void make_bitmask(unsigned int width, unsigned int shift, unsigned int* mask);
/* pre : -
* post: 'masked_value' is assigned the value of 'value' with the 'mask' applied
*/
void apply_bitmask(unsigned int value, unsigned int mask, unsigned int* masked_value);
/* pre : -
* post: the bit of index 'bit_index' of 'value' is flipped: 0 --> 1, 1 --> 0.
*/
void flip_bit(unsigned int value, unsigned int bit_index, unsigned int* updated_value);
/* pre : -
* post: the high and low nibbles of 'value' of stored in 'high_nibble' and
* 'low_nibble'.
*/
void extract_nibbles_from_byte(uint8_t value, uint8_t* high_nibble, uint8_t* low_nibbe);
/* pre : -
* post: the nibble values of the 'high_nibble' and 'low_nibble' are combined
* and stored in 'value'
*/
void combine_nibles_to_byte(uint8_t high_nibble, uint8_t low_nibbe, uint8_t* value);

View File

@@ -0,0 +1,4 @@
#include "channel.h"
// add here includes, if needed
// add here your implementation

22
C/Adidas/shared/channel.h Normal file
View File

@@ -0,0 +1,22 @@
#ifndef CHANNEL_H
#define CHANNEL_H
#include <stdint.h>
/*!
* Initialiase the channel module
*/
void channel_init();
/*!
* Randomly invert one the bits of the input 'value' parameter
*
* @param value: A byte
*
* @return: The input 'value' where on of the bits is randomly inverted
*/
uint8_t channel_change_one_random_bit(uint8_t value);
#endif

4
C/Adidas/shared/decode.c Normal file
View File

@@ -0,0 +1,4 @@
#include "decode.h"
// add here includes, if needed
// add here your implementation

28
C/Adidas/shared/decode.h Normal file
View File

@@ -0,0 +1,28 @@
#ifndef DECODE_H_
#define DECODE_H_
#include <stdint.h>
/*!
* Combines the nibbles located at the 4-least-significant bits of
* parameters 'low' and 'high' into one byte.
*
* @param high: A nibble that contains the 4 most-significant bits
* @param low: A nibble that contains the 4 most-significant bits
*
* @return: A byte that combines the high and low nibble.
*/
uint8_t decode_combine_nibbles(uint8_t high, uint8_t low);
/*!
* Decodes a nibble from a byte that contains the nible (4-bits) and
* corresponding parity bits (3-bits). See assignment for more details.
*
* @param in: A bytes that contains a nibble and parity bits.
* @param nibble: The address to which the decoded nibble
* of 'in' will be written.
*
*/
void decode_byte(uint8_t in, uint8_t* nibble);
#endif

34
C/Adidas/shared/encode.c Normal file
View File

@@ -0,0 +1,34 @@
#include "encode.h"
#include "parity.h"
#include "bit_stuff.h"
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
void encode_get_nibbles(uint8_t value, uint8_t* high, uint8_t* low) {
if (high == NULL || low == NULL) {
return;
}
// Just extract the nibbles without encoding them
extract_nibbles_from_byte(value, high, low);
}
uint8_t encode_nibble(uint8_t nibble) {
uint8_t p0, p1, p2;
calculate_parity_bits(nibble, &p0, &p1, &p2);
// Format: [0][d3][d2][d1][d0][p2][p1][p0] (MSB first)
return ((nibble & 0x0F) << 3) | (p2 << 2) | (p1 << 1) | p0;
}
void encode_value(uint8_t input, uint8_t* high, uint8_t* low) {
if (high == NULL || low == NULL) {
return;
}
uint8_t high_nibble, low_nibble;
encode_get_nibbles(input, &high_nibble, &low_nibble);
// Encode each nibble with parity bits
*high = encode_nibble(high_nibble);
*low = encode_nibble(low_nibble);
}

33
C/Adidas/shared/encode.h Normal file
View File

@@ -0,0 +1,33 @@
#ifndef ENCODE_H_
#define ENCODE_H_
#include <stdbool.h>
#include <stdint.h>
/*!
* Split a byte 'value' into two nibbles (4-bits) named 'low' and 'high'.
* See assignment for more details.
*
* @param value: A byte that will be encoded.
* @param low: The address to which the 4 least-significant-bits
* of 'value' will be written.
* @param high: The address to which the 4 most-significant-bits
* of 'value' will be written.
*/
void encode_get_nibbles(uint8_t value, uint8_t* high, uint8_t* low);
/*!
* Encodes a the byte 'value' into two bytes named 'low' and 'high'.
* The encoded bytes contain the parity bits. See assignment for more details.
*
* @param value: A byte that will be encoded.
* @param low: The address to which the encoded value of the
* 4 least-significant-bits of 'value' will be written.
* @param high: The address to which the encoded value of the
* 4 most-significant-bits of 'value' will be written.
*/
void encode_value(uint8_t input, uint8_t* high, uint8_t* low);
uint8_t encode_nibble(uint8_t nibble);
#endif

14
C/Adidas/shared/parity.c Normal file
View File

@@ -0,0 +1,14 @@
#include "parity.h"
void calculate_parity_bits(uint8_t nibble, uint8_t* p0, uint8_t* p1, uint8_t* p2) {
// Extract each data bit
uint8_t d0 = (nibble >> 0) & 1;
uint8_t d1 = (nibble >> 1) & 1;
uint8_t d2 = (nibble >> 2) & 1;
uint8_t d3 = (nibble >> 3) & 1;
// Parity bits as per assignment examples
*p0 = d0 ^ d1 ^ d2; // Circle with d0,d1,d2
*p1 = d0 ^ d1 ^ d3; // Circle with d0,d1,d3
*p2 = d0 ^ d2 ^ d3; // Circle with d0,d2,d3
}

8
C/Adidas/shared/parity.h Normal file
View File

@@ -0,0 +1,8 @@
#ifndef PARITY_H_
#define PARITY_H_
#include <stdint.h>
void calculate_parity_bits(uint8_t nibble, uint8_t* p0, uint8_t* p1, uint8_t* p2);
#endif

View File

@@ -0,0 +1,31 @@
#include "unity.h"
#include "unity_test_module.h"
#include "channel.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
extern void channel_setUp(void)
{
// This is run before EACH test
}
extern void channel_tearDown(void)
{
// This is run after EACH test
}
static void test_channel(void)
{
TEST_ASSERT_EQUAL(1, 0);
}
void run_channel_tests()
{
UnityRegisterSetupTearDown( channel_setUp, channel_tearDown);
MY_RUN_TEST(test_channel);
UnityUnregisterSetupTearDown();
}

View File

@@ -0,0 +1,30 @@
#include "unity.h"
#include "unity_test_module.h"
#include "decode.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
extern void decode_setUp(void)
{
// This is run before EACH test
}
extern void decode_tearDown(void)
{
// This is run after EACH test
}
void test_decode(void)
{
TEST_ASSERT_EQUAL(1, 0);
}
void run_decode_tests()
{
UnityRegisterSetupTearDown( decode_setUp, decode_tearDown);
MY_RUN_TEST(test_decode);
UnityUnregisterSetupTearDown();
}

View File

@@ -0,0 +1,64 @@
#include <stdlib.h>
#include <unistd.h>
#include "unity.h"
#include "parity.h"
#include "unity_test_module.h"
#include "encode.h"
// Macro om zonder regelnummers te testen
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
extern void encode_setUp(void) {}
extern void encode_tearDown(void) {}
void test_encode_get_nibbles_normal(void) {
uint8_t high, low;
encode_get_nibbles(0xAB, &high, &low);
TEST_ASSERT_EQUAL_UINT8(0x0A, high); // High nibble of 0xAB is 0xA
TEST_ASSERT_EQUAL_UINT8(0x0B, low); // Low nibble of 0xAB is 0xB
}
void test_encode_get_nibbles_null_ptrs(void) {
encode_get_nibbles(0xAA, NULL, NULL); // Should not crash
}
void test_encode_value_normal(void) {
uint8_t high, low;
encode_value(0x41, &high, &low);
//0x41 = 01000001 --> nibHigh = 0x04, and nibLow = 0x01
// Format: [0][d3][d2][d1][d0][p2][p1][p0] (MSB first)
//high: 0 0100 101 --> 0x25
//low: 0 0001 111 --> 0x0F
TEST_ASSERT_EQUAL_HEX8(0x25, high);
TEST_ASSERT_EQUAL_HEX8(0x0F, low);
}
void test_encode_value_null_pointers(void) {
encode_value(0x55, NULL, NULL); // Should not crash
}
void test_encode_value_all_zeros(void) {
uint8_t high, low;
encode_value(0x00, &high, &low);
TEST_ASSERT_EQUAL_UINT8(0x00, high);
TEST_ASSERT_EQUAL_UINT8(0x00, low);
}
void test_encode_nibble_values(void) {
TEST_ASSERT_EQUAL_UINT8(0x00, encode_nibble(0x00)); // All zeros
TEST_ASSERT_EQUAL_UINT8(0x7F, encode_nibble(0x0F)); // All ones in nibble
TEST_ASSERT_EQUAL_UINT8(0x55, encode_nibble(0x0A)); // 1010 pattern
}
void run_encode_tests() {
UnityRegisterSetupTearDown(encode_setUp, encode_tearDown);
MY_RUN_TEST(test_encode_get_nibbles_normal);
MY_RUN_TEST(test_encode_get_nibbles_null_ptrs);
MY_RUN_TEST(test_encode_value_normal);
MY_RUN_TEST(test_encode_value_null_pointers);
MY_RUN_TEST(test_encode_value_all_zeros);
MY_RUN_TEST(test_encode_nibble_values);
UnityUnregisterSetupTearDown();
}

29
C/Adidas/test/main.c Normal file
View File

@@ -0,0 +1,29 @@
#include "unity_test_module.h"
/* As an alternative for header files we can declare that
* the following methos are available 'extern'ally.
*/
extern void run_encode_tests();
extern void run_channel_tests();
extern void run_decode_tests();
extern void run_parity_tests();
/*
* You can add here additional run_XXX_tests modules, if needed. Can be handy when you have
* code that can be used by the encoder as well as the decoder.
* Then you need to add additional files!
*
*/
int main (int argc, char * argv[])
{
UnityTestModule allModules[] = { { "encode", run_encode_tests},
{ "parity", run_parity_tests},
{ "channel", run_channel_tests},
{ "decode", run_decode_tests}
};
size_t number_of_modules = sizeof(allModules)/sizeof(allModules[0]);
return UnityTestModuleRun(argc, argv, allModules, number_of_modules);
}

View File

@@ -0,0 +1,42 @@
#include "unity.h"
#include "unity_test_module.h"
#include "parity.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
extern void parity_setUp(void){
// This is run before EACH test
}
extern void parity_tearDown(void){
// This is run after EACH test
}
void test_calculate_parity_bits_all_zeros(void) {
uint8_t p0, p1, p2;
calculate_parity_bits(0x00, &p0, &p1, &p2);
TEST_ASSERT_EQUAL_UINT8(0, p0);
TEST_ASSERT_EQUAL_UINT8(0, p1);
TEST_ASSERT_EQUAL_UINT8(0, p2);
}
void test_calculate_parity_bits_all_ones(void) {
uint8_t p0, p1, p2;
calculate_parity_bits(0x0F, &p0, &p1, &p2);
// 0x0F = 1111
// dus p0, p1 en p2 zijn '1'
TEST_ASSERT_EQUAL_UINT8(1, p0);
TEST_ASSERT_EQUAL_UINT8(1, p1);
TEST_ASSERT_EQUAL_UINT8(1, p2);
}
// Update run_parity_tests function
void run_parity_tests(void) {
UnityRegisterSetupTearDown(parity_setUp, parity_tearDown);
MY_RUN_TEST(test_calculate_parity_bits_all_zeros);
MY_RUN_TEST(test_calculate_parity_bits_all_ones);
UnityUnregisterSetupTearDown();
}

BIN
C/C1.zip Normal file

Binary file not shown.

9
C/C1/.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,9 @@
{
"files.associations": {
"bike_measure.h": "c",
"stdint.h": "c",
"bike_store.h": "c",
"stdlib.h": "c",
"unistd.h": "c"
}
}

21
C/C1/Makefile Normal file
View File

@@ -0,0 +1,21 @@
NAME=main
FILES = $(wildcard *.c)
CC=gcc
SYMBOLS=-g -O0 -std=c99 -Wall -Werror -Wextra -pedantic -Wno-unused-parameter
.PHONY: clean
all: product
product: Makefile $(FILES)
$(CC) $(INC_DIRS) $(SYMBOLS) $(FILES) -o $(NAME)
run: product
./$(NAME)
clean:
rm -f $(NAME)

69
C/C1/bike_math.c Normal file
View File

@@ -0,0 +1,69 @@
#include "bike_math.h"
#include "bike_store.h"
uint16_t bikeMathGetValueForDataType(bikeStoreMeasurement measurement, bikeDataType data_type) {
uint16_t value = 0;
if (data_type == BIKECADENCE) {
value = measurement.cadence;
} else if (data_type == BIKESPEED) {
value = measurement.speed;
} else if (data_type == BIKEHEARTRATE) {
value = measurement.heartRate;
} else if (data_type == BIKEPOWER) {
value = measurement.power;
}
return value;
}
uint16_t bikeMathCalculateMinValue(bikeDataType data_type) {
uint16_t number_of_measurements = bikeStoreGetNumberOfMeasurementsPresent();
uint16_t min_value = UINT16_MAX;
for (uint16_t index_position = 0; index_position < number_of_measurements; index_position++) {
bikeStoreMeasurement measurement = bikeStoreGetMeasurement(index_position);
uint16_t value = bikeMathGetValueForDataType(measurement, data_type);
if (value < min_value) {
min_value = value;
}
}
return min_value;
}
uint16_t bikeMathCalculateMaxValue(bikeDataType data_type) {
uint16_t number_of_measurements = bikeStoreGetNumberOfMeasurementsPresent();
uint16_t max_value = 0;
for (uint16_t index_position = 0; index_position < number_of_measurements; index_position++) {
bikeStoreMeasurement measurement = bikeStoreGetMeasurement(index_position);
uint16_t value = bikeMathGetValueForDataType(measurement, data_type);
if (value > max_value) {
max_value = value;
}
}
return max_value;
}
uint16_t bikeMathCalculateAverageValue(bikeDataType data_type) {
uint16_t number_of_measurements = bikeStoreGetNumberOfMeasurementsPresent();
if (number_of_measurements == 0) return 0;
uint16_t average = 0;
uint32_t sum = 0;
for (uint16_t index_position = 0; index_position < number_of_measurements; index_position++) {
bikeStoreMeasurement measurement = bikeStoreGetMeasurement(index_position);
uint16_t value = bikeMathGetValueForDataType(measurement, data_type);
sum += value;
}
average = sum / number_of_measurements;
return average;
}

19
C/C1/bike_math.h Normal file
View File

@@ -0,0 +1,19 @@
#ifndef BIKE_MATH_H
#define BIKE_MATH_H
#include <stdint.h>
//#include "bike_store.h"
typedef enum {
BIKESPEED,
BIKEHEARTRATE,
BIKECADENCE,
BIKEPOWER
} bikeDataType;
uint16_t bikeMathCalculateMinValue(bikeDataType dataType);
uint16_t bikeMathCalculateMaxValue(bikeDataType dataType);
uint16_t bikeMathCalculateAverageValue(bikeDataType dataType);
//uint16_t bikeMathGetValueForDataType(bikeStoreMeasurement measurement, bikeDataType dataType);
#endif

47
C/C1/bike_measure.c Normal file
View File

@@ -0,0 +1,47 @@
#include "bike_measure.h"
#include <stdint.h>
#include <stdlib.h>
#define BIKE_COMPUTER_SIMULATOR_VALUE_MIN_SPEED (27)
#define BIKE_COMPUTER_SIMULATOR_VALUE_MAX_SPEED (30)
#define BIKE_COMPUTER_SIMULATOR_VALUE_MIN_POWER (150)
#define BIKE_COMPUTER_SIMULATOR_VALUE_MAX_POWER (200)
#define BIKE_COMPUTER_SIMULATOR_VALUE_MIN_HEARTRATE (130)
#define BIKE_COMPUTER_SIMULATOR_VALUE_MAX_HEARTRATE (140)
#define BIKE_COMPUTER_SIMULATOR_VALUE_MIN_CADENCE (88)
#define BIKE_COMPUTER_SIMULATOR_VALUE_MAX_CADENCE (98)
static uint16_t bikeComputerSimulatorGetRandomValue(uint16_t minRange, uint16_t maxRange) {
uint16_t range = (maxRange - minRange);
uint16_t randomValue = minRange + (rand() % range);
return randomValue;
}
uint16_t bikeMeasureSpeedInKmh() {
return bikeComputerSimulatorGetRandomValue(
BIKE_COMPUTER_SIMULATOR_VALUE_MIN_SPEED,
BIKE_COMPUTER_SIMULATOR_VALUE_MAX_SPEED);
}
uint16_t bikeMeasurePowerInWatt() {
return bikeComputerSimulatorGetRandomValue(
BIKE_COMPUTER_SIMULATOR_VALUE_MIN_POWER,
BIKE_COMPUTER_SIMULATOR_VALUE_MAX_POWER);
}
uint16_t bikeMeasureCadenceInRpm() {
return bikeComputerSimulatorGetRandomValue(
BIKE_COMPUTER_SIMULATOR_VALUE_MIN_CADENCE,
BIKE_COMPUTER_SIMULATOR_VALUE_MAX_CADENCE);
}
uint16_t bikeMeasureHeartRateInBpm() {
return bikeComputerSimulatorGetRandomValue(
BIKE_COMPUTER_SIMULATOR_VALUE_MIN_HEARTRATE,
BIKE_COMPUTER_SIMULATOR_VALUE_MAX_HEARTRATE);
}

11
C/C1/bike_measure.h Normal file
View File

@@ -0,0 +1,11 @@
#ifndef BIKE_MEASURE_H
#define BIKE_MEASURE_H
#include <stdint.h>
uint16_t bikeMeasureSpeedInKmh();
uint16_t bikeMeasurePowerInWatt();
uint16_t bikeMeasureCadenceInRpm();
uint16_t bikeMeasureHeartRateInBpm();
#endif

31
C/C1/bike_store.c Normal file
View File

@@ -0,0 +1,31 @@
#include "bike_store.h"
#include <stdint.h>
#define BIKE_STORE_MAX_NUMBER_MEASUREMENTS (32)
static uint16_t bikeStoreGetMaximumBikeStoreSize() {
return BIKE_STORE_MAX_NUMBER_MEASUREMENTS;
}
static bikeStoreMeasurement bikeStoreArray[BIKE_STORE_MAX_NUMBER_MEASUREMENTS] = {{ 0, },};
static uint16_t bikeStoreNumberOfMeasurementsPresent = 0;
void bikeStoreAddMeasurement(bikeStoreMeasurement value)
{
if (bikeStoreNumberOfMeasurementsPresent >= bikeStoreGetMaximumBikeStoreSize()) {
bikeStoreNumberOfMeasurementsPresent = 0;
}
bikeStoreArray[bikeStoreNumberOfMeasurementsPresent] = value;
bikeStoreNumberOfMeasurementsPresent++;
}
uint16_t bikeStoreGetNumberOfMeasurementsPresent() {
return bikeStoreNumberOfMeasurementsPresent;
}
bikeStoreMeasurement bikeStoreGetMeasurement(uint16_t indexPosition) {
bikeStoreMeasurement value = bikeStoreArray[indexPosition];
return value;
}

18
C/C1/bike_store.h Normal file
View File

@@ -0,0 +1,18 @@
#ifndef BIKE_STORE_H
#define BIKE_STORE_H
#include <stdint.h>
typedef struct {
uint16_t speed;
uint16_t heartRate;
uint16_t cadence;
uint16_t power;
} bikeStoreMeasurement;
void bikeStoreAddMeasurement(bikeStoreMeasurement value);
uint16_t bikeStoreGetNumberOfMeasurementsPresent();
bikeStoreMeasurement bikeStoreGetMeasurement(uint16_t indexPosition);
//uint16_t bikeStoreGetMaximumBikeStoreSize();
#endif

BIN
C/C1/main Executable file

Binary file not shown.

51
C/C1/main.c Normal file
View File

@@ -0,0 +1,51 @@
#include <stdio.h>
#include <unistd.h>
#include <stdint.h>
#include "bike_store.h"
#include "bike_math.h"
#include "bike_measure.h"
#define True (1)
int main(int argc, char* argv[]) {
bikeStoreMeasurement measurement;
uint16_t min = 0, max = 0, average = 0;
bikeDataType dataType;
while (True) {
measurement.speed = bikeMeasureSpeedInKmh();
measurement.cadence = bikeMeasureCadenceInRpm();
measurement.heartRate = bikeMeasureHeartRateInBpm();
measurement.power = bikeMeasurePowerInWatt();
bikeStoreAddMeasurement(measurement);
dataType = BIKESPEED;
min = bikeMathCalculateMinValue(dataType);
max = bikeMathCalculateMaxValue(dataType);
average = bikeMathCalculateAverageValue(dataType);
printf("SPEED:\t%d, average = %d, min = %d, max = %d [km/h]\n", measurement.speed, average, min, max);
dataType = BIKECADENCE;
min = bikeMathCalculateMinValue(dataType);
max = bikeMathCalculateMaxValue(dataType);
average = bikeMathCalculateAverageValue(dataType);
printf("CADENCE:\t%d, average = %d, min = %d, max = %d [rpm]\n", measurement.cadence, average, min, max);
dataType = BIKEHEARTRATE;
min = bikeMathCalculateMinValue(dataType);
max = bikeMathCalculateMaxValue(dataType);
average = bikeMathCalculateAverageValue(dataType);
printf("HEART-RATE:\t%d, average = %d, min = %d, max = %d [hrm]\n", measurement.heartRate, average, min, max);
dataType = BIKEPOWER;
min = bikeMathCalculateMinValue(dataType);
max = bikeMathCalculateMaxValue(dataType);
average = bikeMathCalculateAverageValue(dataType);
printf("POWER:\t%d, average = %d, min = %d, max = %d [watt]\n", measurement.power, average, min, max);
printf("\n");
sleep(1);
}
}

18
C/C2/.vscode/c_cpp_properties.json vendored Normal file
View File

@@ -0,0 +1,18 @@
{
"configurations": [
{
"name": "linux-gcc-x64",
"includePath": [
"${workspaceFolder}/**"
],
"compilerPath": "/usr/bin/gcc",
"cStandard": "${default}",
"cppStandard": "${default}",
"intelliSenseMode": "linux-gcc-x64",
"compilerArgs": [
""
]
}
],
"version": 4
}

32
C/C2/.vscode/launch.json vendored Normal file
View File

@@ -0,0 +1,32 @@
{
"version": "0.2.0",
"configurations": [
{
"type": "lldb",
"request": "launch",
"name": "Debug",
"program": "${workspaceFolder}/<executable file>",
"args": [],
"cwd": "${workspaceFolder}"
},
{
"name": "C/C++ Runner: Debug Session",
"type": "cppdbg",
"request": "launch",
"args": [],
"stopAtEntry": false,
"externalConsole": false,
"cwd": "/home/rens/T2/C/C2",
"program": "/home/rens/T2/C/C2/build/Debug/outDebug",
"MIMode": "gdb",
"miDebuggerPath": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
]
}
]
}

59
C/C2/.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,59 @@
{
"C_Cpp_Runner.cCompilerPath": "gcc",
"C_Cpp_Runner.cppCompilerPath": "g++",
"C_Cpp_Runner.debuggerPath": "gdb",
"C_Cpp_Runner.cStandard": "",
"C_Cpp_Runner.cppStandard": "",
"C_Cpp_Runner.msvcBatchPath": "",
"C_Cpp_Runner.useMsvc": false,
"C_Cpp_Runner.warnings": [
"-Wall",
"-Wextra",
"-Wpedantic",
"-Wshadow",
"-Wformat=2",
"-Wcast-align",
"-Wconversion",
"-Wsign-conversion",
"-Wnull-dereference"
],
"C_Cpp_Runner.msvcWarnings": [
"/W4",
"/permissive-",
"/w14242",
"/w14287",
"/w14296",
"/w14311",
"/w14826",
"/w44062",
"/w44242",
"/w14905",
"/w14906",
"/w14263",
"/w44265",
"/w14928"
],
"C_Cpp_Runner.enableWarnings": true,
"C_Cpp_Runner.warningsAsError": false,
"C_Cpp_Runner.compilerArgs": [],
"C_Cpp_Runner.linkerArgs": [],
"C_Cpp_Runner.includePaths": [],
"C_Cpp_Runner.includeSearch": [
"*",
"**/*"
],
"C_Cpp_Runner.excludeSearch": [
"**/build",
"**/build/**",
"**/.*",
"**/.*/**",
"**/.vscode",
"**/.vscode/**"
],
"C_Cpp_Runner.useAddressSanitizer": false,
"C_Cpp_Runner.useUndefinedSanitizer": false,
"C_Cpp_Runner.useLeakSanitizer": false,
"C_Cpp_Runner.showCompilationTime": false,
"C_Cpp_Runner.useLinkTimeOptimization": false,
"C_Cpp_Runner.msvcSecureNoWarnings": false
}

Binary file not shown.

44
C/C2/Makefile Normal file
View File

@@ -0,0 +1,44 @@
PROD_DIR := ./product
SHARED_DIR := ./shared
TEST_DIR := ./test
UNITY_FOLDER :=./Unity
BUILD_DIR :=./build
PROD_EXEC = main
PROD_DIRS := $(PROD_DIR) $(SHARED_DIR)
PROD_FILES := $(wildcard $(patsubst %,%/*.c, $(PROD_DIRS)))
HEADER_PROD_FILES := $(wildcard $(patsubst %,%/*.h, $(PROD_DIRS)))
PROD_INC_DIRS=-I$(PROD_DIR) -I$(SHARED_DIR)
TEST_EXEC = main_test
TEST_DIRS := $(TEST_DIR) $(SHARED_DIR) $(UNITY_FOLDER)
TEST_FILES := $(wildcard $(patsubst %,%/*.c, $(TEST_DIRS)))
HEADER_TEST_FILES := $(wildcard $(patsubst %,%/*.h, $(TEST_DIRS)))
TEST_INC_DIRS=-I$(TEST_DIR) -I$(SHARED_DIR) -I$(UNITY_FOLDER)
CC=gcc
SYMBOLS=-Wall -Werror -g -pedantic -O0 -std=c99
TEST_SYMBOLS=$(SYMBOLS) -DTEST -DUNITY_USE_MODULE_SETUP_TEARDOWN
.PHONY: clean test
all: $(PROD_EXEC)
$(PROD_EXEC): Makefile $(PROD_FILES) $(HEADER_FILES)
$(CC) $(PROD_INC_DIRS) $(SYMBOLS) $(PROD_FILES) -o $(BUILD_DIR)/$(PROD_EXEC)
$(TEST_EXEC): Makefile $(TEST_FILES) $(HEADER_FILES)
$(CC) $(TEST_INC_DIRS) $(TEST_SYMBOLS) $(TEST_FILES) -o $(BUILD_DIR)/$(TEST_EXEC)
run: $(PROD_EXEC)
@./$(BUILD_DIR)/$(PROD_EXEC)
test: $(TEST_EXEC)
@./$(BUILD_DIR)/$(TEST_EXEC) administration
testfile : $(TEST_EXEC)
@./$(BUILD_DIR)/$(TEST_EXEC) file_element
clean:
rm -f $(BUILD_DIR)/$(PROD_EXEC)
rm -f $(BUILD_DIR)/$(TEST_EXEC)

841
C/C2/Unity/unity.c Normal file
View File

@@ -0,0 +1,841 @@
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#include "unity.h"
#include <stdio.h>
#include <string.h>
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
/// return prematurely if we are already in failure or ignore state
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
struct _Unity Unity = { 0 };
const char* UnityStrNull = "NULL";
const char* UnityStrSpacer = ". ";
const char* UnityStrExpected = " Expected ";
const char* UnityStrWas = " Was ";
const char* UnityStrTo = " To ";
const char* UnityStrElement = " Element ";
const char* UnityStrMemory = " Memory Mismatch";
const char* UnityStrDelta = " Values Not Within Delta ";
const char* UnityStrPointless= " You Asked Me To Compare Nothing, Which Was Pointless.";
const char* UnityStrNullPointerForExpected= " Expected pointer to be NULL";
const char* UnityStrNullPointerForActual = " Actual pointer was NULL";
//-----------------------------------------------
// Pretty Printers & Test Result Output Handlers
//-----------------------------------------------
void UnityPrint(const char* string)
{
const char* pch = string;
if (pch != NULL)
{
while (*pch)
{
// printable characters plus CR & LF are printed
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
//write escaped carriage returns
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
//write escaped line feeds
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
// unprintable characters are shown as codes
else
{
UNITY_OUTPUT_CHAR('\\');
UnityPrintNumberHex((_U_SINT)*pch, 2);
}
pch++;
}
}
}
//-----------------------------------------------
void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style)
{
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
UnityPrintNumber(number);
}
else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
{
UnityPrintNumberUnsigned((_U_UINT)number);
}
else
{
UnityPrintNumberHex((_U_UINT)number, (style & 0x000F) << 1);
}
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
void UnityPrintNumber(const _U_SINT number_to_print)
{
_U_SINT divisor = 1;
_U_SINT next_divisor;
_U_SINT number = number_to_print;
if (number < 0)
{
UNITY_OUTPUT_CHAR('-');
number = -number;
}
// figure out initial divisor
while (number / divisor > 9)
{
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now mod and print, then divide divisor
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 0);
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(const _U_UINT number)
{
_U_UINT divisor = 1;
_U_UINT next_divisor;
// figure out initial divisor
while (number / divisor > 9)
{
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now mod and print, then divide divisor
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 0);
}
//-----------------------------------------------
void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
{
_U_UINT nibble;
char nibbles = nibbles_to_print;
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('x');
while (nibbles > 0)
{
nibble = (number >> (--nibbles << 2)) & 0x0000000F;
if (nibble <= 9)
{
UNITY_OUTPUT_CHAR((char)('0' + nibble));
}
else
{
UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
}
}
}
//-----------------------------------------------
void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
{
_U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1);
_US32 i;
for (i = 0; i < UNITY_INT_WIDTH; i++)
{
if (current_bit & mask)
{
if (current_bit & number)
{
UNITY_OUTPUT_CHAR('1');
}
else
{
UNITY_OUTPUT_CHAR('0');
}
}
else
{
UNITY_OUTPUT_CHAR('X');
}
current_bit = current_bit >> 1;
}
}
//-----------------------------------------------
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(_UF number)
{
char TempBuffer[32];
sprintf(TempBuffer, "%.6f", number);
UnityPrint(TempBuffer);
}
#endif
//-----------------------------------------------
void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber(line);
UNITY_OUTPUT_CHAR(':');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
}
//-----------------------------------------------
void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("FAIL:");
}
//-----------------------------------------------
void UnityConcludeTest(void)
{
if (Unity.CurrentTestIgnored)
{
Unity.TestIgnores++;
}
else if (!Unity.CurrentTestFailed)
{
UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
UnityPrint("PASS");
UNITY_PRINT_EOL;
}
else
{
Unity.TestFailures++;
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}
//-----------------------------------------------
void UnityAddMsgIfSpecified(const char* msg)
{
if (msg)
{
UnityPrint(UnityStrSpacer);
UnityPrint(msg);
}
}
//-----------------------------------------------
void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
{
UnityPrint(UnityStrExpected);
if (expected != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(expected);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(actual);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
}
//-----------------------------------------------
// Assertion & Control Helpers
//-----------------------------------------------
int UnityCheckArraysForNull(const void* expected, const void* actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
{
//return true if they are both NULL
if ((expected == NULL) && (actual == NULL))
return 1;
//throw error if just expected is NULL
if (expected == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForExpected);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
//throw error if just actual is NULL
if (actual == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForActual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
//return false if neither is NULL
return 0;
}
//-----------------------------------------------
// Assertion Functions
//-----------------------------------------------
void UnityAssertBits(const _U_SINT mask,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
if ((mask & expected) != (mask & actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintMask(mask, expected);
UnityPrint(UnityStrWas);
UnityPrintMask(mask, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
UNITY_SKIP_EXECUTION;
if (expected != actual)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualIntArray(const _U_SINT* expected,
const _U_SINT* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
_UU32 elements = num_elements;
const _US8* ptr_exp = (_US8*)expected;
const _US8* ptr_act = (_US8*)actual;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
switch(style)
{
case UNITY_DISPLAY_STYLE_HEX8:
case UNITY_DISPLAY_STYLE_INT8:
case UNITY_DISPLAY_STYLE_UINT8:
while (elements--)
{
if (*ptr_exp != *ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 1;
ptr_act += 1;
}
break;
case UNITY_DISPLAY_STYLE_HEX16:
case UNITY_DISPLAY_STYLE_INT16:
case UNITY_DISPLAY_STYLE_UINT16:
while (elements--)
{
if (*(_US16*)ptr_exp != *(_US16*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(_US16*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(_US16*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 2;
ptr_act += 2;
}
break;
#ifdef UNITY_SUPPORT_64
case UNITY_DISPLAY_STYLE_HEX64:
case UNITY_DISPLAY_STYLE_INT64:
case UNITY_DISPLAY_STYLE_UINT64:
while (elements--)
{
if (*(_US64*)ptr_exp != *(_US64*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(_US64*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(_US64*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 8;
ptr_act += 8;
}
break;
#endif
default:
while (elements--)
{
if (*(_US32*)ptr_exp != *(_US32*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(_US32*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(_US32*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 4;
ptr_act += 4;
}
break;
}
}
//-----------------------------------------------
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertEqualFloatArray(const _UF* expected,
const _UF* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 elements = num_elements;
const _UF* ptr_expected = expected;
const _UF* ptr_actual = actual;
_UF diff, tol;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
{
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0)
diff = 0.0 - diff;
tol = UNITY_FLOAT_PRECISION * *ptr_expected;
if (tol < 0.0)
tol = 0.0 - tol;
if (diff > tol)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(*ptr_expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(*ptr_actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
ptr_actual++;
}
}
//-----------------------------------------------
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UF diff = actual - expected;
_UF pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (diff < 0)
{
diff = 0.0f - diff;
}
if (pos_delta < 0)
{
pos_delta = 0.0f - pos_delta;
}
if (pos_delta < diff)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif
//-----------------------------------------------
void UnityAssertNumbersWithin( const _U_SINT delta,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
UNITY_SKIP_EXECUTION;
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
if (actual > expected)
Unity.CurrentTestFailed = ((actual - expected) > delta);
else
Unity.CurrentTestFailed = ((expected - actual) > delta);
}
else
{
if ((_U_UINT)actual > (_U_UINT)expected)
Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta);
else
Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta);
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrDelta);
UnityPrintNumberByStyle(delta, style);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i;
UNITY_SKIP_EXECUTION;
// if both pointers not null compare the strings
if (expected && actual)
{
for (i = 0; expected[i] || actual[i]; i++)
{
if (expected[i] != actual[i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrintExpectedAndActualStrings(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i, j = 0;
UNITY_SKIP_EXECUTION;
// if no elements, it's an error
if (num_elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
do
{
// if both pointers not null compare the strings
if (expected[j] && actual[j])
{
for (i = 0; expected[j][i] || actual[j][i]; i++)
{
if (expected[j][i] != actual[j][i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected[j] != actual[j])
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - j - 1), UNITY_DISPLAY_STYLE_UINT);
}
UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
} while (++j < num_elements);
}
//-----------------------------------------------
void UnityAssertEqualMemory( const void* expected,
const void* actual,
_UU32 length,
_UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned char* expected_ptr = (unsigned char*)expected;
unsigned char* actual_ptr = (unsigned char*)actual;
_UU32 elements = num_elements;
UNITY_SKIP_EXECUTION;
if ((elements == 0) || (length == 0))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
{
if (memcmp((const void*)expected_ptr, (const void*)actual_ptr, length) != 0)
{
Unity.CurrentTestFailed = 1;
break;
}
expected_ptr += length;
actual_ptr += length;
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
}
UnityPrint(UnityStrMemory);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
// Control Functions
//-----------------------------------------------
void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
{
UNITY_SKIP_EXECUTION;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("FAIL");
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
if (msg[0] != ' ')
{
UNITY_OUTPUT_CHAR(' ');
}
UnityPrint(msg);
}
UNITY_FAIL_AND_BAIL;
}
//-----------------------------------------------
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
{
UNITY_SKIP_EXECUTION;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("IGNORE");
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
UNITY_OUTPUT_CHAR(' ');
UnityPrint(msg);
}
UNITY_IGNORE_AND_BAIL;
}
//-----------------------------------------------
void setUp(void);
void tearDown(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
Unity.CurrentTestName = FuncName;
Unity.CurrentTestLineNumber = FuncLineNum;
Unity.NumberOfTests++;
if (TEST_PROTECT())
{
setUp();
Func();
}
if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
{
tearDown();
}
UnityConcludeTest();
}
//-----------------------------------------------
void UnityBegin(void)
{
Unity.NumberOfTests = 0;
}
//-----------------------------------------------
int UnityEnd(void)
{
UnityPrint("-----------------------");
UNITY_PRINT_EOL;
UnityPrintNumber(Unity.NumberOfTests);
UnityPrint(" Tests ");
UnityPrintNumber(Unity.TestFailures);
UnityPrint(" Failures ");
UnityPrintNumber(Unity.TestIgnores);
UnityPrint(" Ignored");
UNITY_PRINT_EOL;
if (Unity.TestFailures == 0U)
{
UnityPrint("OK");
}
else
{
UnityPrint("FAIL");
}
UNITY_PRINT_EOL;
return Unity.TestFailures;
}

209
C/C2/Unity/unity.h Normal file
View File

@@ -0,0 +1,209 @@
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#ifndef UNITY_FRAMEWORK_H
#define UNITY_FRAMEWORK_H
#define UNITY
#include "unity_internals.h"
//-------------------------------------------------------
// Configuration Options
//-------------------------------------------------------
// Integers
// - Unity assumes 32 bit integers by default
// - If your compiler treats ints of a different size, define UNITY_INT_WIDTH
// Floats
// - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
// - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
// - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
// - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf)
// Output
// - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
// Optimization
// - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge
// - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests.
//-------------------------------------------------------
// Test Running Macros
//-------------------------------------------------------
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
#ifndef RUN_TEST
#define RUN_TEST(func, line_num) UnityDefaultTestRun(func, #func, line_num)
#endif
#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
#define TEST_CASE(...)
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
#define TEST_FAIL_MESSAGE(message) UNITY_TEST_FAIL(__LINE__, message)
#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL)
#define TEST_IGNORE_MESSAGE(message) UNITY_TEST_IGNORE(__LINE__, message)
#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
#define TEST_ONLY()
//-------------------------------------------------------
// Test Asserts (simple)
//-------------------------------------------------------
//Boolean
#define TEST_ASSERT(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expression Evaluated To FALSE")
#define TEST_ASSERT_TRUE(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expected TRUE Was FALSE")
#define TEST_ASSERT_UNLESS(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expression Evaluated To TRUE")
#define TEST_ASSERT_FALSE(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expected FALSE Was TRUE")
#define TEST_ASSERT_NULL(pointer) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, " Expected NULL")
#define TEST_ASSERT_NOT_NULL(pointer) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL")
//Integers (of all sizes)
#define TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
#define TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX8(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX16(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX64(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS(mask, expected, actual) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, NULL)
#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, NULL)
//Integer Ranges (of all sizes)
#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_UINT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, NULL)
//Structs and Strings
#define TEST_ASSERT_EQUAL_PTR(expected, actual) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING(expected, actual) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, NULL)
//Arrays
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, NULL)
//Floating Point (If Enabled)
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
//-------------------------------------------------------
// Test Asserts (with additional messages)
//-------------------------------------------------------
//Boolean
#define TEST_ASSERT_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message)
#define TEST_ASSERT_TRUE_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message)
#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message)
#define TEST_ASSERT_FALSE_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message)
#define TEST_ASSERT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, message)
#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, message)
//Integers (of all sizes)
#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message)
#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, message)
#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, message)
#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, message)
#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, message)
//Integer Ranges (of all sizes)
#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_UINT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, message)
//Structs and Strings
#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, message)
//Arrays
#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_INT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_UINT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, message)
//Floating Point (If Enabled)
#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, message)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, message)
#endif

View File

@@ -0,0 +1,356 @@
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#ifndef UNITY_INTERNALS_H
#define UNITY_INTERNALS_H
#include <stdio.h>
#include <setjmp.h>
//-------------------------------------------------------
// Int Support
//-------------------------------------------------------
#ifndef UNITY_INT_WIDTH
#define UNITY_INT_WIDTH (32)
#endif
#ifndef UNITY_LONG_WIDTH
#define UNITY_LONG_WIDTH (32)
#endif
#if (UNITY_INT_WIDTH == 32)
typedef unsigned char _UU8;
typedef unsigned short _UU16;
typedef unsigned int _UU32;
typedef signed char _US8;
typedef signed short _US16;
typedef signed int _US32;
#elif (UNITY_INT_WIDTH == 16)
typedef unsigned char _UU8;
typedef unsigned int _UU16;
typedef unsigned long _UU32;
typedef signed char _US8;
typedef signed int _US16;
typedef signed long _US32;
#else
#error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
#endif
//-------------------------------------------------------
// 64-bit Support
//-------------------------------------------------------
#ifndef UNITY_SUPPORT_64
//No 64-bit Support
typedef _UU32 _U_UINT;
typedef _US32 _U_SINT;
#else
//64-bit Support
#if (UNITY_LONG_WIDTH == 32)
typedef unsigned long long _UU64;
typedef signed long long _US64;
#elif (UNITY_LONG_WIDTH == 64)
typedef unsigned long _UU64;
typedef signed long _US64;
#else
#error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
#endif
typedef _UU64 _U_UINT;
typedef _US64 _U_SINT;
#endif
//-------------------------------------------------------
// Pointer Support
//-------------------------------------------------------
#ifndef UNITY_POINTER_WIDTH
#define UNITY_POINTER_WIDTH (32)
#endif
#if (UNITY_POINTER_WIDTH == 32)
typedef _UU32 _UP;
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
#elif (UNITY_POINTER_WIDTH == 64)
typedef _UU64 _UP;
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
#elif (UNITY_POINTER_WIDTH == 16)
typedef _UU16 _UP;
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
#else
#error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
#endif
//-------------------------------------------------------
// Float Support
//-------------------------------------------------------
#ifdef UNITY_EXCLUDE_FLOAT
//No Floating Point Support
#undef UNITY_FLOAT_PRECISION
#undef UNITY_FLOAT_TYPE
#undef UNITY_FLOAT_VERBOSE
#else
//Floating Point Support
#ifndef UNITY_FLOAT_PRECISION
#define UNITY_FLOAT_PRECISION (0.00001f)
#endif
#ifndef UNITY_FLOAT_TYPE
#define UNITY_FLOAT_TYPE float
#endif
typedef UNITY_FLOAT_TYPE _UF;
#endif
//-------------------------------------------------------
// Output Method
//-------------------------------------------------------
#ifndef UNITY_OUTPUT_CHAR
//Default to using putchar, which is defined in stdio.h above
#define UNITY_OUTPUT_CHAR(a) putchar(a)
#else
//If defined as something else, make sure we declare it here so it's ready for use
extern int UNITY_OUTPUT_CHAR(int);
#endif
//-------------------------------------------------------
// Footprint
//-------------------------------------------------------
#ifndef UNITY_LINE_TYPE
#define UNITY_LINE_TYPE unsigned short
#endif
#ifndef UNITY_COUNTER_TYPE
#define UNITY_COUNTER_TYPE unsigned short
#endif
//-------------------------------------------------------
// Internal Structs Needed
//-------------------------------------------------------
typedef void (*UnityTestFunction)(void);
#define UNITY_DISPLAY_RANGE_INT (0x10)
#define UNITY_DISPLAY_RANGE_UINT (0x20)
#define UNITY_DISPLAY_RANGE_HEX (0x40)
#define UNITY_DISPLAY_RANGE_AUTO (0x80)
typedef enum
{
UNITY_DISPLAY_STYLE_INT = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT,
UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT,
UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT,
#ifdef UNITY_SUPPORT_64
UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT,
#endif
UNITY_DISPLAY_STYLE_UINT = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT,
UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT,
UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT,
#ifdef UNITY_SUPPORT_64
UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT,
#endif
UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX,
UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX,
UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX,
#ifdef UNITY_SUPPORT_64
UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX,
#endif
} UNITY_DISPLAY_STYLE_T;
struct _Unity
{
const char* TestFile;
const char* CurrentTestName;
_UU32 CurrentTestLineNumber;
UNITY_COUNTER_TYPE NumberOfTests;
UNITY_COUNTER_TYPE TestFailures;
UNITY_COUNTER_TYPE TestIgnores;
UNITY_COUNTER_TYPE CurrentTestFailed;
UNITY_COUNTER_TYPE CurrentTestIgnored;
jmp_buf AbortFrame;
};
extern struct _Unity Unity;
//-------------------------------------------------------
// Test Suite Management
//-------------------------------------------------------
void UnityBegin(void);
int UnityEnd(void);
void UnityConcludeTest(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
//-------------------------------------------------------
// Test Output
//-------------------------------------------------------
void UnityPrint(const char* string);
void UnityPrintMask(const _U_UINT mask, const _U_UINT number);
void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style);
void UnityPrintNumber(const _U_SINT number);
void UnityPrintNumberUnsigned(const _U_UINT number);
void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(const _UF number);
#endif
//-------------------------------------------------------
// Test Assertion Fuctions
//-------------------------------------------------------
// Use the macros below this section instead of calling
// these directly. The macros have a consistent naming
// convention and will pull in file and line information
// for you.
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertEqualIntArray(const _U_SINT* expected,
const _U_SINT* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertBits(const _U_SINT mask,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualMemory( const void* expected,
const void* actual,
const _UU32 length,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertNumbersWithin(const _U_SINT delta,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityFail(const char* message, const UNITY_LINE_TYPE line);
void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualFloatArray(const _UF* expected,
const _UF* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
#endif
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)line);
#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)line);
//-------------------------------------------------------
// Test Asserts
//-------------------------------------------------------
#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);}
#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)
#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)
#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)
#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)
#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)
#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#ifdef UNITY_SUPPORT_64
#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
#endif
#ifdef UNITY_EXCLUDE_FLOAT
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
#else
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#endif
#endif

View File

@@ -0,0 +1,97 @@
#include "unity_test_module.h"
#include <string.h>
#include <stdio.h>
#include <stdbool.h>
#include "unity.h"
void (*unity_setUp_ptr)(void) = NULL;
void (*unit_tearDown_ptr)(void) = NULL;
#ifdef UNITY_USE_MODULE_SETUP_TEARDOWN
void setUp()
{
if(unity_setUp_ptr != NULL) unity_setUp_ptr();
}
void tearDown()
{
if(unit_tearDown_ptr != NULL) unit_tearDown_ptr();
}
#endif
void UnityRegisterSetupTearDown( void(*setUp)(void), void(*tearDown)(void) )
{
unity_setUp_ptr = setUp;
unit_tearDown_ptr = tearDown;
}
void UnityUnregisterSetupTearDown(void)
{
unity_setUp_ptr = NULL;
unit_tearDown_ptr = NULL;
}
UnityTestModule* UnityTestModuleFind(
UnityTestModule* modules,
size_t number_of_modules,
char* wantedModule)
{
for(size_t i = 0; i < number_of_modules; i++) {
if(strcmp(wantedModule, modules[i].name) == 0) {
return &modules[i];
}
}
return NULL;
}
void UnityTestModuleRunRequestedModules(
int number_of_requested_modules,
char* requested_modules_names[],
UnityTestModule* allModules,
size_t number_of_modules )
{
for(int i = 0; i < number_of_requested_modules; i++)
{
UnityTestModule* module = UnityTestModuleFind(allModules,
number_of_modules, requested_modules_names[i]);
if(module != NULL)
{
module->run_tests();
}
else
{
printf("Ignoring: could not find requested module: %s\n",
requested_modules_names[i]);
}
}
}
int UnityTestModuleRun(
int argc,
char * argv[],
UnityTestModule* allModules,
size_t number_of_modules)
{
UnityBegin();
bool moduleRequests = (argc > 1);
if(moduleRequests)
{
UnityTestModuleRunRequestedModules(argc-1, &argv[1],
allModules, number_of_modules);
}
else
{
for(int i = 0; i < number_of_modules; i++)
{
allModules[i].run_tests();
}
}
return UnityEnd();
}

View File

@@ -0,0 +1,31 @@
#ifndef UNITY_TEST_MODULE_H
#define UNITY_TEST_MODULE_H
#include <stddef.h>
typedef struct {
char name[24];
void(*run_tests)(void);
} UnityTestModule;
void UnityRegisterSetupTearDown( void(*setUp)(void), void(*tearDown)(void) );
void UnityUnregisterSetupTearDown(void);
UnityTestModule* UnityTestModuleFind(
UnityTestModule* modules,
size_t number_of_modules,
char* wantedModule);
void UnityTestModuleRunRequestedModules(
int number_of_requested_modules,
char* requested_modules_names[],
UnityTestModule* allModules,
size_t number_of_modules );
int UnityTestModuleRun(
int argc,
char * argv[],
UnityTestModule* allModules,
size_t number_of_modules);
#endif

BIN
C/C2/assignment.pdf Normal file

Binary file not shown.

BIN
C/C2/build/main Executable file

Binary file not shown.

BIN
C/C2/build/main_test Normal file

Binary file not shown.

160
C/C2/product/main.c Normal file
View File

@@ -0,0 +1,160 @@
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include "administration.h"
#include "animal.h"
#include "terminal_io.h"
#include "file_element.h"
static void addTestData(Animal* animals, size_t* nrAnimals)
{
Animal a1 = { 1, Dog, Male, 12, { 1, 2, 3 } };
Animal a2 = { 2, Cat, Female, 4, { 4, 3, 2 } };
Animal a3 = { 3, Parrot, Male, 40, { 8, 9, 10 } };
Animal a4 = { 4, Dog, Female, 1, { 1, 1, 100 } };
Animal a5 = { 5, GuineaPig, Male, 3, { 3, 4, 1 } };
animals[(*nrAnimals)++] = a1;
animals[(*nrAnimals)++] = a2;
animals[(*nrAnimals)++] = a3;
animals[(*nrAnimals)++] = a4;
animals[(*nrAnimals)++] = a5;
}
int main(int argc, char* argv[])
{
const size_t MaxNrAnimals = 20;
Animal animals[MaxNrAnimals];
size_t nrAnimals = 0;
MenuOptions choice = MO_SHOW_ANIMALS;
addTestData(animals, &nrAnimals);
printf("PRC assignment 'Animal Shelter'\n"
"-------------------------------------------");
if (argc != 1)
{
fprintf(stderr, "%s: argc=%d\n", argv[0], argc);
}
while (choice != MO_QUIT)
{
printf("\n\nMENU\n====\n\n");
choice = getMenuChoice();
switch (choice)
{
case MO_SHOW_ANIMALS:
printAnimals(animals, nrAnimals);
break;
case MO_ADD_ANIMAL:
{
Animal newAnimal;
newAnimal.Id = getInt("Enter animal ID: ");
newAnimal.Species = (Species)getLimitedInt("Enter species: ", SpeciesNames, sizeof(SpeciesNames) / sizeof(SpeciesNames[0]));
newAnimal.Sex = (Sex)getLimitedInt("Enter sex: ", SexNames, sizeof(SexNames) / sizeof(SexNames[0]));
newAnimal.Age = getInt("Enter age: ");
newAnimal.DateFound = getDate("Enter date found: ");
if (addAnimal(&newAnimal, animals, MaxNrAnimals, nrAnimals, &nrAnimals) == 0)
{
printf("Animal added successfully.\n");
}
else
{
printf("Failed to add animal.\n");
}
break;
}
case MO_REMOVE_ANIMAL:
{
int animalId = getInt("Enter animal ID to remove: ");
size_t newNrAnimals;
if (removeAnimal(animalId, animals, nrAnimals, &newNrAnimals) >= 0)
{
nrAnimals = newNrAnimals;
printf("Animal removed successfully.\n");
}
else
{
printf("Failed to remove animal.\n");
}
break;
}
case MO_SORT_ANIMALS_BY_AGE:
if (sortAnimalsByAge(animals, nrAnimals) == 0)
{
printf("Animals sorted by age successfully.\n");
}
else
{
printf("Failed to sort animals by age.\n");
}
break;
case MO_SORT_ANIMALS_BY_YEAR_FOUND:
if (sortAnimalsByYearFound(animals, nrAnimals) == 0)
{
printf("Animals sorted by year found successfully.\n");
}
else
{
printf("Failed to sort animals by year found.\n");
}
break;
case MO_SORT_ANIMALS_BY_SEX:
if (sortAnimalsBySex(animals, nrAnimals) == 0)
{
printf("Animals sorted by sex successfully.\n");
}
else
{
printf("Failed to sort animals by sex.\n");
}
break;
case MO_FIND_ANIMAL:
{
int animalId = getInt("Enter animal ID to find: ");
Animal foundAnimal;
if (findAnimalById(animalId, animals, nrAnimals, &foundAnimal) == 1)
{
printf("Animal found:\n");
printAnimals(&foundAnimal, 1);
}
else
{
printf("Animal not found.\n");
}
break;
}
case MO_SAVE:
if (writeAnimals("animals.dat", animals, nrAnimals) == 0)
{
printf("Animals saved to disk successfully.\n");
}
else
{
printf("Failed to save animals to disk.\n");
}
break;
case MO_LOAD:
if (readAnimals("animals.dat", animals, MaxNrAnimals) >= 0)
{
printf("Animals loaded from disk successfully.\n");
}
else
{
printf("Failed to load animals from disk.\n");
}
break;
case MO_QUIT:
break;
default:
printf("ERROR: invalid choice: %d\n", choice);
break;
}
}
return 0;
}

View File

@@ -0,0 +1,98 @@
#include <stdio.h>
#include <string.h>
#include "terminal_io.h"
#define MAX_STRLEN 80
static const char* SpeciesNames[] = { "Cat", "Dog", "Guinea pig", "Parrot" };
static const char* SexNames[] = { "Male", "Female" };
static const char* MenuStrings[] = {
"Show animals",
"Add animal",
"Remove animal",
"Sort animals by age",
"Sort animals by year found",
"Sort animals by sex",
"Find animal",
"Load administration from disk",
"Save administration to disk",
"Quit"
};
static const size_t NrMenuStrings =
sizeof(MenuStrings) / sizeof(MenuStrings[0]);
int getInt(const char* message)
{
char line[MAX_STRLEN];
char* result = NULL;
int value = -1;
printf("%s", message);
result = fgets(line, sizeof(line), stdin);
if (result != NULL)
{
sscanf(result, "%d", &value);
}
return value;
}
int getLimitedInt(const char* message, const char* items[], int nrItems)
{
int choice = -1;
do
{
for (int i = 0; i < nrItems; i++)
{
printf(" [%d] %s\n", i, items[i]);
}
choice = getInt(message);
} while (choice < 0 || choice >= nrItems);
return choice;
}
MenuOptions getMenuChoice(void)
{
return (MenuOptions)getLimitedInt("choice: ", MenuStrings, NrMenuStrings);
}
Date getDate(const char* message)
{
Date temp = { 0, 0, 0 };
printf("%s", message);
temp.Day = getInt(" enter day: ");
temp.Month = getInt(" enter month: ");
temp.Year = getInt(" enter year: ");
return temp;
}
void printAnimals(const Animal* animals, int nrAnimals)
{
if (animals != NULL)
{
if (nrAnimals <= 0)
{
printf("\nAnimal array is empty, or nrAnimals is less than 0\n\n");
}
else
{
for (int i = 0; i < nrAnimals; i++)
{
printf("\nAnimal %d:\n", i + 1);
printf("Id: %d\n", animals[i].Id);
printf("Species: %s\n", SpeciesNames[animals[i].Species]);
printf("Sex: %s\n", SexNames[animals[i].Sex]);
printf("Age: %d\n", animals[i].Age);
printf("Animal was found:\n");
printf(" at date: %02d-%02d-%02d\n",
animals[i].DateFound.Day, animals[i].DateFound.Month,
animals[i].DateFound.Year);
}
}
}
}

View File

@@ -0,0 +1,25 @@
#ifndef TERMINAL_IO_H
#define TERMINAL_IO_H
#include "animal.h"
typedef enum
{
MO_SHOW_ANIMALS,
MO_ADD_ANIMAL,
MO_REMOVE_ANIMAL,
MO_SORT_ANIMALS_BY_AGE,
MO_SORT_ANIMALS_BY_YEAR_FOUND,
MO_SORT_ANIMALS_BY_SEX,
MO_FIND_ANIMAL,
MO_LOAD,
MO_SAVE,
MO_QUIT
} MenuOptions;
MenuOptions getMenuChoice(void);
void printAnimals(const Animal* animals, int nrAnimals);
//add the missing functions
#endif

View File

@@ -0,0 +1,22 @@
#include "administration.h"
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "animal.h"
int removeAnimal(
int animalId, Animal* animalArray,
size_t numberOfAnimalsPresent,
size_t* newNumberOfAnimalsPresent)
{
//add implementation
return -1;
}
// To do : add the missing functions

View File

@@ -0,0 +1,56 @@
#ifndef ADMINISTRATION_H
#define ADMINISTRATION_H
#include <stddef.h>
#include "animal.h"
/* pre : animalArrayLength must be greater than numberOfAnimalsPresent
* post : animalArray is updated with the information from animalPtr, the
* updated number of animals is passed in newNumberOfAnimalsPresent returns: 0
* on success or -1 if an error occurs
*/
int addAnimal(
const Animal* animalPtr, Animal* animalArray,
size_t animalArrayLength, size_t numberOfAnimalsPresent,
size_t* newNumberOfAnimalsPresent);
/* pre :
* post : All animals with id 'animalId' are removed from AnimalArray, the
* updated number of animals is passed in newNumberOfAnimalsPresent returns: The
* number of removed animals, 0 if no animals removed or -1 if an error occurs
*/
int removeAnimal(
int animalId, Animal* animalArray,
size_t numberOfAnimalsPresent,
size_t* newNumberOfAnimalsPresent);
/* pre :
* post : The first animal from animalArray with id 'animalId' is copied into
* animalPtr returns: 1 on success, 0 if not found or -1 if an error occurs
*/
int findAnimalById(
int animalId, const Animal* animalArray,
size_t numberOfAnimalsPresent, Animal* animalPtr);
/* pre :
* post : All animals in animalArray are sorted by age
* returns: 0 on success or -1 if an error occurs
*/
int sortAnimalsByAge(Animal* animalArray, size_t numberOfAnimalsPresent);
/* pre :
* post : All animals in animalArray are sorted by the year in which they were
* found returns: 0 on success or -1 if an error occurs
*/
int sortAnimalsByYearFound(
Animal* animalArray, size_t numberOfAnimalsPresent);
/* pre :
* post : All animals in animalArray are sorted: first female animals and then
* male animals returns: 0 on success or -1 if an error occurs
*/
int sortAnimalsBySex(Animal* animalArray, size_t numberOfAnimalsPresent);
#endif

33
C/C2/shared/animal.h Normal file
View File

@@ -0,0 +1,33 @@
#ifndef ANIMAL_H
#define ANIMAL_H
typedef enum {
Cat,
Dog,
GuineaPig,
Parrot
} Species;
typedef enum {
Male,
Female
} Sex;
typedef struct {
int Day;
int Month;
int Year;
} Date;
#define MaxNameLength 25
#define MaxLocationLength 100
typedef struct {
int Id;
Species Species;
Sex Sex;
int Age;
Date DateFound;
} Animal;
#endif

View File

@@ -0,0 +1,35 @@
#include "file_element.h"
int readAnimals(const char* filename, Animal* animalPtr, size_t nrAnimals)
{
return -1;
}
int writeAnimals(const char* filename, const Animal* animalPtr, size_t nrAnimals)
{
return -1;
}
int getNrAnimalsInFile(const char* filename, size_t* nrAnimals)
{
return -1;
}
int readAnimalFromFile(
const char* filename, size_t filePosition, Animal* animalPtr)
{
return -1;
}
int writeAnimalToFile(
const char* filename, size_t filePosition, const Animal* animalPtr)
{
return -1;
}
int renameAnimalInFile(
const char* filename, size_t filePosition, const char* animalSurname)
{
return -1;
}

View File

@@ -0,0 +1,66 @@
#ifndef FILE_ELEMENT_H
#define FILE_ELEMENT_H
#include <stddef.h>
#include "animal.h"
int readAnimals(const char* filename, Animal* animalPtr, size_t nrAnimals);
/* pre : n.a.
* post : If file contains enough Animals, nrAnimals Animals are read into
* animalPtr. If less animals than nrAnimals exist, all animals from
* the file are read into animalPtr.
* returns: Nr of animals written into animalPtr or -1 if an error occurs
*/
int writeAnimals(const char* filename, const Animal* animalPtr, size_t nrAnimals);
/* pre : n.a.
* post : nrAnimals animals are written into a new file with data from
* animalPtr
* returns: On succes: 0, on error (file could not be written, input pointers
* are NULL): -1
*/
int getNrAnimalsInFile(const char* filename, size_t* nrAnimals);
/* pre : n.a.
* post : get number of animals (Animal structures) in the file
* returns: on succes: 0, on error: -1
*
*/
int readAnimalFromFile(
const char* filename, size_t filePosition, Animal* animalPtr);
/* pre : n.a.
* post : read the animal on filePosition (first animal is filePosition 0,
* second animal is filePosition 1, ...) into animalPtr
* returns: On success: 0, on error: -1 (no data available on filePosition,
* file could not be read, ...)
*/
int writeAnimalToFile(
const char* filename, size_t filePosition, const Animal* animalPtr);
/* pre :
* post : write the animal in animalPtr to the file at position 'filePosition'
* returns: On success: 0, on error: -1
*
**** note: do not open the file in append mode (a or a+): in append mode you
**** ALWAYS write to the end of the file. You cannot open the file in
**** write mode either (w or w+), as this will truncate an existing file
**** to 0 bytes. You MUST open the file in "r+" mode (means: r+w) and if
**** that fails (could mean: file does not exist) retry in "w" mode.
*/
int renameAnimalInFile(
const char* filename, size_t filePosition, const char* animalSurname);
/* pre :
* post : change the animal name on the filePosition in this way:
* The new animal name will start with animalSurname, followed
* by a space and followed by the original animal name
* Example : We have animal called "Max" on filePosition and animalSurname
* "Verstappen". The new animal name will be "Verstappen Max".
* The renamed animal will be written back to the file.
* returns : On success: 0, on error: -1
*/
#endif

View File

@@ -0,0 +1,35 @@
#include <string.h>
#include "administration.h"
#include "unity.h"
#include "unity_test_module.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
void administration_setUp(void)
{
// This is run before EACH test
}
void administration_tearDown(void)
{
// This is run after EACH test
}
void test_EmptyTest(void)
{
TEST_ASSERT_EQUAL(1, 0);
}
//add here your testcases
void run_administration_tests()
{
UnityRegisterSetupTearDown(administration_setUp, administration_tearDown);
MY_RUN_TEST(test_EmptyTest);
UnityUnregisterSetupTearDown();
}

View File

@@ -0,0 +1,34 @@
#include <string.h>
#include "file_element.h"
#include "unity.h"
#include "unity_test_module.h"
// I rather dislike keeping line numbers updated, so I made my own macro to ditch the line number
#define MY_RUN_TEST(func) RUN_TEST(func, 0)
void file_element_setUp(void)
{
// This is run before EACH test
}
void file_element_tearDown(void)
{
// This is run after EACH test
}
void test_EmptyTest_file(void)
{
TEST_ASSERT_EQUAL(1, 0);
}
void run_file_element_tests()
{
UnityRegisterSetupTearDown( file_element_setUp, file_element_tearDown);
MY_RUN_TEST(test_EmptyTest_file);
UnityUnregisterSetupTearDown();
}

19
C/C2/test/main.c Normal file
View File

@@ -0,0 +1,19 @@
#include "unity_test_module.h"
/* As an alternative for header files we can declare that
* the following methos are available 'extern'ally.
*/
extern void run_administration_tests();
extern void run_file_element_tests();
int main (int argc, char * argv[])
{
UnityTestModule allModules[] = { { "administration", run_administration_tests} ,
{ "file_element", run_file_element_tests}
};
size_t number_of_modules = sizeof(allModules)/sizeof(allModules[0]);
return UnityTestModuleRun(argc, argv, allModules, number_of_modules);
}

Binary file not shown.

BIN
C/CS/Starter_assignment.zip Normal file

Binary file not shown.

View File

@@ -0,0 +1,13 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/contentModel.xml
/projectSettingsUpdater.xml
/.idea.Starter_assignment.iml
/modules.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

Binary file not shown.

View File

@@ -0,0 +1,74 @@
namespace Starter_assignment;
class Course {
private List<Student> students = new List<Student>();
private Dictionary<string, List<Student>> groups = new Dictionary<string, List<Student>>();
private int groupCounter = 1;
public void AddStudent(string name, int studentNumber) {
name = name.Trim();
foreach (Student student in students) {
if (student.GetStudentNumber() == studentNumber) {
Console.WriteLine("Student number must be unique.");
return;
}
}
string groupName = groups.Keys.LastOrDefault();
if (groupName == null || groups[groupName].Count >= 3) {
groupName = $"PG{groupCounter}";
groups[groupName] = new List<Student>();
groupCounter++;
}
Student newStudent = new Student(name, studentNumber, groupName);
students.Add(newStudent);
groups[groupName].Add(newStudent);
Console.WriteLine($"Student {name} added successfully to {groupName}.");
}
public void ViewAllStudents() {
foreach (Student student in students) {
Console.WriteLine(student.GetInfo());
}
}
public void ViewAllGroups() {
foreach (KeyValuePair<string, List<Student>> group in groups) {
Console.WriteLine(group.Key);
}
}
public void SearchByStudentNumber(int studentNumber) {
Student foundStudent = null;
foreach (Student student in students) {
int currentStudentNumber = student.GetStudentNumber();
if (currentStudentNumber == studentNumber) {
foundStudent = student;
break;
}
}
if (foundStudent != null) {
Console.WriteLine(foundStudent.GetInfo());
} else {
Console.WriteLine("No student found.");
}
}
public void SearchByGroup(string groupName) {
if (groups.ContainsKey(groupName)) {
foreach (Student student in groups[groupName]) {
Console.WriteLine(student.GetInfo());
}
} else {
Console.WriteLine("Group not found.");
}
}
public void ShowStatistics() {
Console.WriteLine($"Total students: {students.Count}");
Console.WriteLine($"Total groups: {groups.Count}");
}
}

View File

@@ -0,0 +1,62 @@
namespace Starter_assignment;
class Program {
static void Main() {
Course course = new Course();
bool running = true;
while (running) {
Console.WriteLine("\n1. Add Student" +
"\n2. View All Students" +
"\n3. View All Groups" +
"\n4. Search Student by Number" +
"\n5. Show Students in a Group" +
"\n6. Show Statistics" +
"\n7. Exit" +
"\nChoose an option: ");
string choice = Console.ReadLine();
switch (choice)
{
case "1":
Console.Write("Enter student name: ");
string name = Console.ReadLine();
Console.Write("Enter student number: ");
if (int.TryParse(Console.ReadLine(), out int studentNumber)) {
course.AddStudent(name, studentNumber);
} else {
Console.WriteLine("Invalid student number.");
}
break;
case "2":
course.ViewAllStudents();
break;
case "3":
course.ViewAllGroups();
break;
case "4":
Console.Write("Enter student number: ");
if (int.TryParse(Console.ReadLine(), out int searchNumber)) {
course.SearchByStudentNumber(searchNumber);
}
break;
case "5":
Console.Write("Enter group name: ");
string groupName = Console.ReadLine();
course.SearchByGroup(groupName);
break;
case "6":
course.ShowStatistics();
break;
case "7":
running = false;
break;
default:
Console.WriteLine("Invalid option, try again.");
break;
}
}
}
}

View File

@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

Binary file not shown.

View File

@@ -0,0 +1,16 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Starter_assignment", "Starter_assignment\Starter_assignment.csproj", "{C78EC255-456E-4C45-912E-49607AD28EDC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C78EC255-456E-4C45-912E-49607AD28EDC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C78EC255-456E-4C45-912E-49607AD28EDC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C78EC255-456E-4C45-912E-49607AD28EDC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C78EC255-456E-4C45-912E-49607AD28EDC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AConsole_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FSourcesCache_003F2ccd2056ec55b7b67558d52e32a887ed5ac7e346fc429b218c188d0a99cb5be_003FConsole_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATextReader_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FSourcesCache_003F5b34e2245c26def5c9df2f8c13df6c04246252f96a7cebf7db554fed90435_003FTextReader_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/PencilsConfiguration/ActualSeverity/@EntryValue">ERROR</s:String></wpf:ResourceDictionary>

View File

@@ -0,0 +1,73 @@
namespace Starter_assignment;
class Course {
private List<Student> students = new List<Student>();
private Dictionary<string, List<Student>> groups = new Dictionary<string, List<Student>>();
private int groupCounter = 1;
public void AddStudent(string name, int studentNumber) {
name = name.Trim();
foreach (Student student in students) {
if (student.GetStudentNumber() == studentNumber) {
Console.WriteLine("Student number must be unique.");
return;
}
}
string groupName = groups.Keys.LastOrDefault();
if (groupName == null || groups[groupName].Count >= 3) {
groupName = $"PG{groupCounter}";
groups[groupName] = new List<Student>();
groupCounter++;
}
Student newStudent = new Student(name, studentNumber, groupName);
students.Add(newStudent);
groups[groupName].Add(newStudent);
Console.WriteLine($"Student {name} added successfully to {groupName}.");
}
public void ViewAllStudents() {
foreach (Student student in students) {
Console.WriteLine(student.GetInfo());
}
}
public void ViewAllGroups() {
foreach (KeyValuePair<string, List<Student>> group in groups) {
Console.WriteLine(group.Key);
}
}
public void SearchByStudentNumber(int studentNumber) {
Student foundStudent = null;
foreach (Student student in students) {
int currentStudentNumber = student.GetStudentNumber();
if (currentStudentNumber == studentNumber) {
foundStudent = student;
break;
}
}
if (foundStudent != null) {
Console.WriteLine(foundStudent.GetInfo());
} else {
Console.WriteLine("No student found.");
}
}
public void SearchByGroup(string groupName) {
if (groups.ContainsKey(groupName)) {
foreach (Student student in groups[groupName]) {
Console.WriteLine(student.GetInfo());
}
} else {
Console.WriteLine("Group not found.");
}
}
public void ShowStatistics() {
Console.WriteLine($"Total students: {students.Count}");
Console.WriteLine($"Total groups: {groups.Count}");
}
}

View File

@@ -0,0 +1,62 @@
namespace Starter_assignment;
class Program {
static void Main() {
Course course = new Course();
bool running = true;
while (running) {
Console.WriteLine("\n1. Add Student" +
"\n2. View All Students" +
"\n3. View All Groups" +
"\n4. Search Student by Number" +
"\n5. Show Students in a Group" +
"\n6. Show Statistics" +
"\n7. Exit" +
"\nChoose an option: ");
string choice = Console.ReadLine();
switch (choice)
{
case "1":
Console.Write("Enter student name: ");
string name = Console.ReadLine();
Console.Write("Enter student number: ");
if (int.TryParse(Console.ReadLine(), out int studentNumber)) {
course.AddStudent(name, studentNumber);
} else {
Console.WriteLine("Invalid student number.");
}
break;
case "2":
course.ViewAllStudents();
break;
case "3":
course.ViewAllGroups();
break;
case "4":
Console.Write("Enter student number: ");
if (int.TryParse(Console.ReadLine(), out int searchNumber)) {
course.SearchByStudentNumber(searchNumber);
}
break;
case "5":
Console.Write("Enter group name: ");
string groupName = Console.ReadLine();
course.SearchByGroup(groupName);
break;
case "6":
course.ShowStatistics();
break;
case "7":
running = false;
break;
default:
Console.WriteLine("Invalid option, try again.");
break;
}
}
}
}

View File

@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

View File

@@ -0,0 +1,27 @@
namespace Starter_assignment;
class Student {
private string Name { get; }
private int StudentNumber { get; }
private string GroupName { get; }
public Student(string name, int studentNumber, string groupName) {
if (string.IsNullOrWhiteSpace(name)) {
throw new ArgumentException("Name cannot be empty.");
}
if (studentNumber < 10000 && studentNumber != -1) {
throw new ArgumentException("Student number must be >= 10000 or -1.");
}
Name = name;
StudentNumber = studentNumber;
GroupName = groupName;
}
public int GetStudentNumber() {
return StudentNumber;
}
public string GetInfo() {
return $"{Name} ({StudentNumber}) - {GroupName}";
}
}

View File

@@ -0,0 +1,23 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v8.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v8.0": {
"Starter_assignment/1.0.0": {
"runtime": {
"Starter_assignment.dll": {}
}
}
}
},
"libraries": {
"Starter_assignment/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}

View File

@@ -0,0 +1,12 @@
{
"runtimeOptions": {
"tfm": "net8.0",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "8.0.0"
},
"configProperties": {
"System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": false
}
}
}

View File

@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]

View File

@@ -0,0 +1,22 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Starter_assignment")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Starter_assignment")]
[assembly: System.Reflection.AssemblyTitleAttribute("Starter_assignment")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

View File

@@ -0,0 +1 @@
77da79aa1d8b67801697281643b61dd3f4e48c0c7f245ecd395dee391118be92

View File

@@ -0,0 +1,13 @@
is_global = true
build_property.TargetFramework = net8.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Starter_assignment
build_property.ProjectDir = /home/rens/T2/CS/Starter_assignment/Starter_assignment/
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =

View File

@@ -0,0 +1,8 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

View File

@@ -0,0 +1 @@
63f646a6f5c36f8a67f54301cd756f80709a6758f27e90e85bd3caa85964b27d

View File

@@ -0,0 +1,10 @@
/home/rens/files/T2/CS/Starter_assignment/Starter_assignment/bin/Debug/net8.0/Starter_assignment
/home/rens/files/T2/CS/Starter_assignment/Starter_assignment/bin/Debug/net8.0/Starter_assignment.dll
/home/rens/files/T2/CS/Starter_assignment/Starter_assignment/bin/Debug/net8.0/Starter_assignment.pdb
/home/rens/files/T2/CS/Starter_assignment/Starter_assignment/obj/Debug/net8.0/Starter_assignment.GeneratedMSBuildEditorConfig.editorconfig
/home/rens/files/T2/CS/Starter_assignment/Starter_assignment/obj/Debug/net8.0/Starter_assignment.AssemblyInfoInputs.cache
/home/rens/files/T2/CS/Starter_assignment/Starter_assignment/obj/Debug/net8.0/Starter_assignment.AssemblyInfo.cs
/home/rens/files/T2/CS/Starter_assignment/Starter_assignment/obj/Debug/net8.0/Starter_assignment.csproj.CoreCompileInputs.cache
/home/rens/files/T2/CS/Starter_assignment/Starter_assignment/obj/Debug/net8.0/Starter_assignment.dll
/home/rens/files/T2/CS/Starter_assignment/Starter_assignment/obj/Debug/net8.0/refint/Starter_assignment.dll
/home/rens/files/T2/CS/Starter_assignment/Starter_assignment/obj/Debug/net8.0/Starter_assignment.pdb

View File

@@ -0,0 +1 @@
4028af397b722be4e5490a9f64106d4a5c363b00c8703dae917b145b5632baa4

Some files were not shown because too many files have changed in this diff Show More