sync
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66
C/C2/shared/file_element.h
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66
C/C2/shared/file_element.h
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#ifndef FILE_ELEMENT_H
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#define FILE_ELEMENT_H
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#include <stddef.h>
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#include "animal.h"
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int readAnimals(const char* filename, Animal* animalPtr, size_t nrAnimals);
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/* pre : n.a.
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* post : If file contains enough Animals, nrAnimals Animals are read into
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* animalPtr. If less animals than nrAnimals exist, all animals from
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* the file are read into animalPtr.
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* returns: Nr of animals written into animalPtr or -1 if an error occurs
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*/
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int writeAnimals(const char* filename, const Animal* animalPtr, size_t nrAnimals);
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/* pre : n.a.
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* post : nrAnimals animals are written into a new file with data from
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* animalPtr
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* returns: On succes: 0, on error (file could not be written, input pointers
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* are NULL): -1
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*/
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int getNrAnimalsInFile(const char* filename, size_t* nrAnimals);
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/* pre : n.a.
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* post : get number of animals (Animal structures) in the file
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* returns: on succes: 0, on error: -1
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*
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*/
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int readAnimalFromFile(
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const char* filename, size_t filePosition, Animal* animalPtr);
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/* pre : n.a.
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* post : read the animal on filePosition (first animal is filePosition 0,
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* second animal is filePosition 1, ...) into animalPtr
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* returns: On success: 0, on error: -1 (no data available on filePosition,
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* file could not be read, ...)
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*/
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int writeAnimalToFile(
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const char* filename, size_t filePosition, const Animal* animalPtr);
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/* pre :
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* post : write the animal in animalPtr to the file at position 'filePosition'
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* returns: On success: 0, on error: -1
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*
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**** note: do not open the file in append mode (a or a+): in append mode you
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**** ALWAYS write to the end of the file. You cannot open the file in
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**** write mode either (w or w+), as this will truncate an existing file
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**** to 0 bytes. You MUST open the file in "r+" mode (means: r+w) and if
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**** that fails (could mean: file does not exist) retry in "w" mode.
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*/
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int renameAnimalInFile(
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const char* filename, size_t filePosition, const char* animalSurname);
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/* pre :
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* post : change the animal name on the filePosition in this way:
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* The new animal name will start with animalSurname, followed
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* by a space and followed by the original animal name
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* Example : We have animal called "Max" on filePosition and animalSurname
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* "Verstappen". The new animal name will be "Verstappen Max".
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* The renamed animal will be written back to the file.
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* returns : On success: 0, on error: -1
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*/
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#endif
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